GameDev - Unreal Engine, Unity
GameDev - Unreal Engine, Unity Реклама | Advertising: @advband 3D Model @CG_Game_Models 3D Print STL Model @STL_Print 3D Model and Content @DesireFX_me Blender Models & Add-ons @BlenderMarketPro Реклама | Advertising: @advband
Show more📈 Analytical overview of Telegram channel GameDev - Unreal Engine, Unity
Channel GameDev - Unreal Engine, Unity (@gamedevue) in the English language segment is an active participant. Currently, the community unites 20 588 subscribers, ranking 4 366 in the Games category and 32 551 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 20 588 subscribers.
According to the latest data from 02 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 411 over the last 30 days and by 55 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 14.04%. Within the first 24 hours after publication, content typically collects 3.92% reactions from the total number of subscribers.
- Post reach: On average, each post receives 2 888 views. Within the first day, a publication typically gains 807 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 3.
- Thematic interests: Content is focused on key topics such as engine, fabric, unity, prop, каналы.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“GameDev - Unreal Engine, Unity
Реклама | Advertising: @advband
3D Model @CG_Game_Models
3D Print STL Model @STL_Print
3D Model and Content @DesireFX_me
Blender Models & Add-ons @BlenderMarketPro
Реклама | Advertising: @advband”
Thanks to the high frequency of updates (latest data received on 03 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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