仙女低价货源三角洲和平精英王者荣耀暗区突围CFM超凡先锋PUBG直装改文件
三角洲/暗区突围/和平精英/王者荣耀/无畏契约 【人工客服在线10.30-23.30】联系@xianni11 https://t.me/sososo?start=boost_klzrr2_7904336667 ⚡️ 帮「仙女低价货源三角洲和平精英王者荣耀暗区突围CFM超凡先锋PUBG直装改文件」助力一下 点开 SOSO 即可完成,更多助力有助于获得更多搜索曝光。
Show more📈 Analytical overview of Telegram channel 仙女低价货源三角洲和平精英王者荣耀暗区突围CFM超凡先锋PUBG直装改文件
Channel 仙女低价货源三角洲和平精英王者荣耀暗区突围CFM超凡先锋PUBG直装改文件 (@klzrr2) in the Chinese language segment is an active participant. Currently, the community unites 22 810 subscribers, ranking 3 922 in the Games category and 10 270 in the China region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 22 810 subscribers.
According to the latest data from 24 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -327 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 0.09%. Within the first 24 hours after publication, content typically collects 0.07% reactions from the total number of subscribers.
- Post reach: On average, each post receives 20 views. Within the first day, a publication typically gains 17 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 1.
- Thematic interests: Content is focused on key topics such as 三角洲, 卡密点, huanghun, 30秒, kgcs.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“三角洲/暗区突围/和平精英/王者荣耀/无畏契约
【人工客服在线10.30-23.30】联系@xianni11
https://t.me/sososo?start=boost_klzrr2_7904336667
⚡️ 帮「仙女低价货源三角洲和平精英王者荣耀暗区突围CFM超凡先锋PUBG直装改文件」助力一下
点开 SOSO 即可完成,更多助力有助于获得更多搜索曝光。”
Thanks to the high frequency of updates (latest data received on 30 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
