AxeSay (Yasexa) 🇨🇳
Предложка/реклама - https://t.me/Axe_Slushaet_bot По различным предложениям почта - tiro7845@mail.ru ВК АКСА - https://vk.com/axesay КАНАЛ - https://www.youtube.com/@AxeSay Реестр РКН - https://gosuslugi.ru/snet/67b483424893543ffd151595
Show more📈 Analytical overview of Telegram channel AxeSay (Yasexa) 🇨🇳
Channel AxeSay (Yasexa) 🇨🇳 (@axesay) in the Russian language segment is an active participant. Currently, the community unites 74 865 subscribers, ranking 1 005 in the Games category and 7 839 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 74 865 subscribers.
According to the latest data from 17 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -1 476 over the last 30 days and by -40 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 36.82%. Within the first 24 hours after publication, content typically collects 22.36% reactions from the total number of subscribers.
- Post reach: On average, each post receives 27 568 views. Within the first day, a publication typically gains 16 745 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 791.
- Thematic interests: Content is focused on key topics such as arknights, endfield, баннер, анемо, коломбина.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Предложка/реклама - https://t.me/Axe_Slushaet_bot
По различным предложениям почта - tiro7845@mail.ru
ВК АКСА - https://vk.com/axesay
КАНАЛ - https://www.youtube.com/@AxeSay
Реестр РКН - https://gosuslugi.ru/snet/67b483424893543ffd151595”
Thanks to the high frequency of updates (latest data received on 18 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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