Анализ данных (Data analysis)
Data science, наука о данных. @haarrp - админ РКН: clck.ru/3FmyAp
Show more📈 Analytical overview of Telegram channel Анализ данных (Data analysis)
Channel Анализ данных (Data analysis) (@data_analysis_ml) in the Russian language segment is an active participant. Currently, the community unites 51 889 subscribers, ranking 2 575 in the Technologies & Applications category and 11 842 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 51 889 subscribers.
According to the latest data from 28 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 1 223 over the last 30 days and by 33 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 9.13%. Within the first 24 hours after publication, content typically collects 6.86% reactions from the total number of subscribers.
- Post reach: On average, each post receives 4 736 views. Within the first day, a publication typically gains 3 558 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 216.
- Thematic interests: Content is focused on key topics such as llm, контекст, openai, архитектура, deepseek.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Data science, наука о данных.
@haarrp - админ
РКН: clck.ru/3FmyAp”
Thanks to the high frequency of updates (latest data received on 29 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Technologies & Applications category.
I want you to build a first-person shooter at the level of the most recent Call of Duty games. It should be utterly perfect, visually beautiful, with every single thing done at AAA quality—from textures to physics to anything you could think of. Fan out sub-agents and have sub-agents tackle each one individually so that the game is utterly perfect. You should /loop on each item and have a separate sub-agent check it visually to ensure it looks triple A. That separate sub-agent should be a really harsh critic, and if it doesn't look triple A, it should keep going. Don't stop until each sub-agent is utterly wowed with the quality when compared with the actual Call of Duty game. It should literally compare them side by side blind and say which one looks better. Do this in ThreeJS. /loop until it's utterly perfect. Fan out sub-agents and ultracode.Один запрос уже может запускать целую цепочку агентов, которые пишут код, проверяют друг друга и дорабатывают результат. Геймдев меняется быстрее, чем многие ожидали. 😨
