Телега БроЯ
Телеграм канал ютубера : БроЯ БроЯ - @ETO_BPEMEHO Заработай на нарезках : @bro9Inarezka По поводу рекламы : @broyashka_bot Читы тут : @shupychka_bot Купить кфг : @shupychkashop_bot Прокси : @shupychkaproxy_bot Буст каналу : https://t.me/boost/Bro9i
Show more📈 Analytical overview of Telegram channel Телега БроЯ
Channel Телега БроЯ (@bro9i) in the Russian language segment is an active participant. Currently, the community unites 41 558 subscribers, ranking 2 033 in the Games category and 15 196 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 41 558 subscribers.
According to the latest data from 17 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 945 over the last 30 days and by -41 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 9.34%. Within the first 24 hours after publication, content typically collects 6.28% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 883 views. Within the first day, a publication typically gains 2 610 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 74.
- Thematic interests: Content is focused on key topics such as delta, bro9i, wexside, шипучка, токенов.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Телеграм канал ютубера : БроЯ
БроЯ - @ETO_BPEMEHO
Заработай на нарезках : @bro9Inarezka
По поводу рекламы : @broyashka_bot
Читы тут : @shupychka_bot
Купить кфг : @shupychkashop_bot
Прокси : @shupychkaproxy_bot
Буст каналу : https://t.me/boost/Bro9i”
Thanks to the high frequency of updates (latest data received on 18 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
