Орк-подкастер
Телеграм Оркаши для анонсов и прочего http://twitch.tv/orkpod – стримы https://www.youtube.com/@orkcut - нарезки http://youtube.com/orkstream – записи https://knd.gov.ru/license?id=676e7f7340af125d6a94c728®istryType=bloggersPermission — Реестр РКН
Show more📈 Analytical overview of Telegram channel Орк-подкастер
Channel Орк-подкастер (@orkpodcaster) in the Russian language segment is an active participant. Currently, the community unites 30 598 subscribers, ranking 2 832 in the Games category and 21 475 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 30 598 subscribers.
According to the latest data from 10 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 181 over the last 30 days and by 16 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 59.38%. Within the first 24 hours after publication, content typically collects 29.57% reactions from the total number of subscribers.
- Post reach: On average, each post receives 18 170 views. Within the first day, a publication typically gains 9 047 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 243.
- Thematic interests: Content is focused on key topics such as аналог, оркаши, сабок, нарезка, клумпа.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Телеграм Оркаши для анонсов и прочего
http://twitch.tv/orkpod – стримы
https://www.youtube.com/@orkcut - нарезки
http://youtube.com/orkstream – записи
https://knd.gov.ru/license?id=676e7f7340af125d6a94c728®istryType=bloggersPermission — Реестр ...”
Thanks to the high frequency of updates (latest data received on 11 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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