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Киберспорт | Mobile Legends: Bang Bang

Киберспорт | Mobile Legends: Bang Bang

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Официальная группа Mobile Legends: Bang Bang посвященная Киберспорту - Мат, флуд, флейм, спам, оскорбления, угрозы, клевета, политическая агитация и дискриминация в любой форме запрещены. - Давайте уважать друг друга и хороших всем каток!

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📈 Analytical overview of Telegram channel Киберспорт | Mobile Legends: Bang Bang

Channel Киберспорт | Mobile Legends: Bang Bang (@mlbbesports) in the Russian language segment is an active participant. Currently, the community unites 305 402 subscribers, ranking 169 in the Games category and 1 211 in the Russia region.

📊 Audience metrics and dynamics

Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 305 402 subscribers.

According to the latest data from 25 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 8 476 over the last 30 days and by -215 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 3.94%. Within the first 24 hours after publication, content typically collects 2.80% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 12 037 views. Within the first day, a publication typically gains 8 547 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 52.
  • Thematic interests: Content is focused on key topics such as mlbbcis, mlbbesports, mccs7, регулярныйсезон, bigo.

📝 Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
Официальная группа Mobile Legends: Bang Bang посвященная Киберспорту - Мат, флуд, флейм, спам, оскорбления, угрозы, клевета, политическая агитация и дискриминация в любой форме запрещены. - Давайте уважать друг друга и хороших всем каток!

Thanks to the high frequency of updates (latest data received on 26 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

305 402
Subscribers
-21524 hours
-2 6437 days
+8 47630 days
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