Киберспорт | Mobile Legends: Bang Bang
Официальная группа Mobile Legends: Bang Bang посвященная Киберспорту - Мат, флуд, флейм, спам, оскорбления, угрозы, клевета, политическая агитация и дискриминация в любой форме запрещены. - Давайте уважать друг друга и хороших всем каток!
Show more📈 Analytical overview of Telegram channel Киберспорт | Mobile Legends: Bang Bang
Channel Киберспорт | Mobile Legends: Bang Bang (@mlbbesports) in the Russian language segment is an active participant. Currently, the community unites 293 530 subscribers, ranking 170 in the Games category and 1 274 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 293 530 subscribers.
According to the latest data from 04 November, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -3 363 over the last 30 days and by 120 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 6.27%. Within the first 24 hours after publication, content typically collects 3.61% reactions from the total number of subscribers.
- Post reach: On average, each post receives 18 422 views. Within the first day, a publication typically gains 10 613 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 63.
- Thematic interests: Content is focused on key topics such as mlbbcis, mlbbesports, mccs7, регулярныйсезон, bigo.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Официальная группа Mobile Legends: Bang Bang посвященная Киберспорту
- Мат, флуд, флейм, спам, оскорбления, угрозы, клевета, политическая агитация и дискриминация в любой форме запрещены.
- Давайте уважать друг друга и хороших всем каток!”
Thanks to the high frequency of updates (latest data received on 06 November, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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