Artyfact Announcements
Official Artyfact Announcements' Channel ⚡️Group: @artyfactgroup ⚡️Website: www.artyfact.game ⚡️Twitter: https://twitter.com/artyfact_game ⚡️Discord: https://discord.gg/artyfact Support: @artyfact_game_support
Show more📈 Analytical overview of Telegram channel Artyfact Announcements
Channel Artyfact Announcements (@artyfactnews) in the English language segment is an active participant. Currently, the community unites 249 537 subscribers, ranking 219 in the Games category and 307 in the International region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 249 537 subscribers.
According to the latest data from 19 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -8 908 over the last 30 days and by -235 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 11.51%. Within the first 24 hours after publication, content typically collects 3.69% reactions from the total number of subscribers.
- Post reach: On average, each post receives 28 746 views. Within the first day, a publication typically gains 9 207 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 395.
- Thematic interests: Content is focused on key topics such as gamefi, ecosystem, burn, artypoint, buyback.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Official Artyfact Announcements' Channel
⚡️Group: @artyfactgroup
⚡️Website: www.artyfact.game
⚡️Twitter: https://twitter.com/artyfact_game
⚡️Discord: https://discord.gg/artyfact
Support: @artyfact_game_support”
Thanks to the high frequency of updates (latest data received on 20 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
