ريتا العراقية بيس | الرسمي
احذر المنتحلين - قناتي الوحيدة موثقة على اليوتيوب بالوصف قناتنا الثانية: @vxu99 يوزر الشكـاوي على الادمنية: @R1TA99 حسابات الادمنية الموثوقين: @R1TA997 @Am03ALA @Am40ALA @Am05Ala @Am02ALA @Am60ALA @AM08ALA @AM90ALA @Am30Ala دليل ثقة ريتا @rit4trust
Show more📈 Analytical overview of Telegram channel ريتا العراقية بيس | الرسمي
Channel ريتا العراقية بيس | الرسمي (@rit4store) in the Arabic language segment is an active participant. Currently, the community unites 188 783 subscribers, ranking 314 in the Games category and 371 in the Iraq region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 188 783 subscribers.
According to the latest data from 01 November, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -11 815 over the last 30 days and by -362 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 0.66%. Within the first 24 hours after publication, content typically collects 0.55% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 248 views. Within the first day, a publication typically gains 1 044 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 5.
- Thematic interests: Content is focused on key topics such as سِعر, رَبط, دَلِيل, قَوِيّ, دَفع.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“احذر المنتحلين - قناتي الوحيدة موثقة على اليوتيوب بالوصف
قناتنا الثانية: @vxu99
يوزر الشكـاوي على الادمنية: @R1TA99
حسابات الادمنية الموثوقين:
@R1TA997
@Am03ALA
@Am40ALA
@Am05Ala
@Am02ALA
@Am60ALA
@AM08ALA
@AM90ALA
@Am30Ala
دليل ثقة ريتا
@rit4trus...”
Thanks to the high frequency of updates (latest data received on 02 November, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
