Семейство Флюгеровых
По рекламе - @FlugerSupport Я (флюгер) - @FlugerOld Заработай на Нарезках - @flugertt Конфиги Флюгера - https://funpay.com/users/4569399/ Ускоритель - @Fluger_Vpn_bot Обойти Баны (прокси) - @FlugerProxy_bot Чат - @flugerovsreal
Show more📈 Analytical overview of Telegram channel Семейство Флюгеровых
Channel Семейство Флюгеровых (@flugerovs) in the Russian language segment is an active participant. Currently, the community unites 104 359 subscribers, ranking 674 in the Games category and 5 176 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 104 359 subscribers.
According to the latest data from 07 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 1 990 over the last 30 days and by -99 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 13.09%. Within the first 24 hours after publication, content typically collects 10.05% reactions from the total number of subscribers.
- Post reach: On average, each post receives 13 665 views. Within the first day, a publication typically gains 10 487 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 460.
- Thematic interests: Content is focused on key topics such as токенов, уведы, /start, wexside, флюгер.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“По рекламе - @FlugerSupport
Я (флюгер) - @FlugerOld
Заработай на Нарезках - @flugertt
Конфиги Флюгера - https://funpay.com/users/4569399/
Ускоритель - @Fluger_Vpn_bot
Обойти Баны (прокси) - @FlugerProxy_bot
Чат - @flugerovsreal”
Thanks to the high frequency of updates (latest data received on 08 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
