SUPER ROYAL STORE || متجر سوبر رويال
🛒 مرحبًا بكم في SUPER ROYAL STORE وجهتكم لشراء وبيع حسابات وخدمات الألعاب بكل احترافية وأمان. 🎮 SUPER ROYAL COMMUNITY 💠 مجتمعنا @SUPER_ROYAL1 🛒 SUPER ROYAL STORE💠 متجرنا @SUPER_ROYAL2 SUPER ROYAL TRUST 💠ثقة @SUPER_ROYAL3
Show more📈 Analytical overview of Telegram channel SUPER ROYAL STORE || متجر سوبر رويال
Channel SUPER ROYAL STORE || متجر سوبر رويال (@super_royal2) in the Arabic language segment is an active participant. Currently, the community unites 10 881 subscribers, ranking 8 127 in the Games category and 10 784 in the Iraq region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 10 881 subscribers.
According to the latest data from 30 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 6 012 over the last 30 days and by -34 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 1.09%. Within the first 24 hours after publication, content typically collects 0.56% reactions from the total number of subscribers.
- Post reach: On average, each post receives 119 views. Within the first day, a publication typically gains 61 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 1.
- Thematic interests: Content is focused on key topics such as سِعر, بَيع, مُستَوَى, تَعبِير, كَأس.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“🛒 مرحبًا بكم في SUPER ROYAL STORE
وجهتكم لشراء وبيع حسابات وخدمات الألعاب بكل احترافية وأمان.
🎮 SUPER ROYAL COMMUNITY 💠 مجتمعنا
@SUPER_ROYAL1
🛒 SUPER ROYAL STORE💠 متجرنا
@SUPER_ROYAL2
SUPER ROYAL TRUST 💠ثقة
@SUPER_ROYAL3”
Thanks to the high frequency of updates (latest data received on 31 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
