Game Hall: Action games
🏆 В AppGallery только самые лучшие предложения по любимым играм! Акции, скидки, конкурсы, а также крутые призы - все это можно найти у нас! 🎁 Устанавливай AppGallery на смартфон Android и играй с удовольствием и крутыми преимуществами!
Show more📈 Analytical overview of Telegram channel Game Hall: Action games
Channel Game Hall: Action games (@appgalleryaction) is an active participant. Currently, the community unites 44 063 subscribers, ranking 1 877 in the Games category and 14 255 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 44 063 subscribers.
According to the latest data from 09 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -833 over the last 30 days and by -21 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 8.58%. Within the first 24 hours after publication, content typically collects 3.14% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 782 views. Within the first day, a publication typically gains 1 386 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 15.
- Thematic interests: Content is focused on key topics such as huawei, blitz, tanks, кешбэка, кешбэком.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“🏆 В AppGallery только самые лучшие предложения по любимым играм! Акции, скидки, конкурсы, а также крутые призы - все это можно найти у нас!
🎁 Устанавливай AppGallery на смартфон Android и играй с удовольствием и крутыми преимуществами!”
Thanks to the high frequency of updates (latest data received on 10 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
