PE World — Моды для Майнкрафт Бедрок
Весь контент создан любителями: НЕ ЯВЛЯЕТСЯ DLC Приложение: play.google.com/store/apps/details?id=peworld.launcher Чат: @DygerSCHAT ДС: https://discord.gg/6fNh5BP4Kh Сервер: @DygerSServer Новости: @DygerSMINECRAFT Менеджер: @mdygers
Show more📈 Analytical overview of Telegram channel PE World — Моды для Майнкрафт Бедрок
Channel PE World — Моды для Майнкрафт Бедрок (@peworldru) in the Russian language segment is an active participant. Currently, the community unites 25 735 subscribers, ranking 3 441 in the Games category and 25 927 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 25 735 subscribers.
According to the latest data from 09 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 768 over the last 30 days and by 32 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 24.35%. Within the first 24 hours after publication, content typically collects 5.28% reactions from the total number of subscribers.
- Post reach: On average, each post receives 6 257 views. Within the first day, a publication typically gains 1 358 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 11.
- Thematic interests: Content is focused on key topics such as minecraft, bedrock, майнкрафт, мод, бета.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Весь контент создан любителями: НЕ ЯВЛЯЕТСЯ DLC
Приложение: play.google.com/store/apps/details?id=peworld.launcher
Чат: @DygerSCHAT
ДС: https://discord.gg/6fNh5BP4Kh
Сервер: @DygerSServer
Новости: @DygerSMINECRAFT
Менеджер: @mdygers”
Thanks to the high frequency of updates (latest data received on 10 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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