落雾MoseCheat‑和平精英&PUBG改文件资源频道
𝑴𝒐𝒔𝒆𝑪𝒉𝒆𝒂𝒕主频道 和平精英/PUBG/各种项目 广告与本人无关 如有问题联系 @luowu_nb 您好,Telegram,本频道不违反服务条款,并承诺不违反您的服务条款。请保护本频道免受破坏 本系列作品仅供学习研究 使用者的任何行为与作者无关 仅供参考 [ 加入+下载所有资源代表同意本协议 ] Hello Telegram, this channel complies with the Terms of Service and undertakes not to violate
Show more📈 Analytical overview of Telegram channel 落雾MoseCheat‑和平精英&PUBG改文件资源频道
Channel 落雾MoseCheat‑和平精英&PUBG改文件资源频道 (@mosecheatnb) in the Chinese language segment is an active participant. Currently, the community unites 51 644 subscribers, ranking 1 521 in the Games category and 4 579 in the China region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 51 644 subscribers.
According to the latest data from 07 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -344 over the last 30 days and by -60 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 0.21%. Within the first 24 hours after publication, content typically collects 2.49% reactions from the total number of subscribers.
- Post reach: On average, each post receives 110 views. Within the first day, a publication typically gains 1 286 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 2.
- Thematic interests: Content is focused on key topics such as 数据号, 30秒, vipj666, 完整版, 128一点.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“𝑴𝒐𝒔𝒆𝑪𝒉𝒆𝒂𝒕主频道
和平精英/PUBG/各种项目
广告与本人无关
如有问题联系 @luowu_nb
您好,Telegram,本频道不违反服务条款,并承诺不违反您的服务条款。请保护本频道免受破坏
本系列作品仅供学习研究
使用者的任何行为与作者无关 仅供参考
[ 加入+下载所有资源代表同意本协议 ]
Hello Telegram, this channel complies with the Terms of Service and undertakes not to vio...”
Thanks to the high frequency of updates (latest data received on 08 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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