🎮 FC27 | EAFC IR 🎮
ارادتمند همگی به چنل EAFC IR بزرگ ترین و فعال ترین چنل خبری EAFC در ایران خوش آمدید 🌹 پوشش دهی اخبار و اتفاقات مربوط به التیمیت تیم و کریر مود به صورت کاملا آنی 🗣⚡ ترجمه ابجکتیوها و بررسی تمام اس بی سی ها 📝 مدیریت مجموعه : @AmirFrhadi 👤
Show more📈 Analytical overview of Telegram channel 🎮 FC27 | EAFC IR 🎮
Channel 🎮 FC27 | EAFC IR 🎮 (@eafc_ir) in the Farsi language segment is an active participant. Currently, the community unites 1 143 763 subscribers, ranking 35 in the Games category and 97 in the Iran region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 1 143 763 subscribers.
According to the latest data from 22 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -39 981 over the last 30 days and by -14 486 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 5.49%. Within the first 24 hours after publication, content typically collects 3.13% reactions from the total number of subscribers.
- Post reach: On average, each post receives 61 510 views. Within the first day, a publication typically gains 35 031 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 339.
- Thematic interests: Content is focused on key topics such as active, کانفیگ, #تبلیغ, #لیک, ساب.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“ارادتمند همگی به چنل EAFC IR بزرگ ترین و فعال ترین چنل خبری EAFC در ایران خوش آمدید 🌹
پوشش دهی اخبار و اتفاقات مربوط به التیمیت تیم و کریر مود به صورت کاملا آنی 🗣⚡
ترجمه ابجکتیوها و بررسی تمام اس بی سی ها 📝
مدیریت مجموعه : @AmirFrhadi 👤”
Thanks to the high frequency of updates (latest data received on 23 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
