𝐃𝐎𝐑𝐀𝐄𝐌𝐎𝐍 𝐌𝐎𝐃 > 𝐁𝐀𝐂𝐊𝐔𝐏⚡️
🧿🪬🧿 This channel is for educational and informational purposes only. We do not promote or sell any illegal services. If any content violates Telegram policies, it will be removed immediately. https://telegra.ph/Disclaimer-11-25-17
Show more📈 Analytical overview of Telegram channel 𝐃𝐎𝐑𝐀𝐄𝐌𝐎𝐍 𝐌𝐎𝐃 > 𝐁𝐀𝐂𝐊𝐔𝐏⚡️
Channel 𝐃𝐎𝐑𝐀𝐄𝐌𝐎𝐍 𝐌𝐎𝐃 > 𝐁𝐀𝐂𝐊𝐔𝐏⚡️ (@doraemon_mods) in the English language segment is an active participant. Currently, the community unites 29 429 subscribers, ranking 2 959 in the Games category and 13 885 in the India region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 29 429 subscribers.
According to the latest data from 28 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -828 over the last 30 days and by -19 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 4.01%. Within the first 24 hours after publication, content typically collects 2.13% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 181 views. Within the first day, a publication typically gains 626 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 25.
- Thematic interests: Content is focused on key topics such as upload, viedo, requirement, badle, maximum.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“🧿🪬🧿
This channel is for educational and informational purposes only.
We do not promote or sell any illegal services.
If any content violates Telegram policies, it will be removed immediately.
https://telegra.ph/Disclaimer-11-25-17”
Thanks to the high frequency of updates (latest data received on 29 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
