90FPS PubgM
1# WORLD TDM PLAYER 🌎 1# EU TDM PLAYER 🇪🇺 1# TURKEY TDM PLAYER 🇹🇷 ~ Winner of 100+ tournaments in TDM for the 1 year 🏆 Device : IPAD PRO 2024 Tiktok - 90fps_pubgm1 Instagram - 90fps_pubgm Youtube - 90fps_pubgm0
Show more📈 Analytical overview of Telegram channel 90FPS PubgM
Channel 90FPS PubgM (@x90fpspubgm) in the Turkish language segment is an active participant. Currently, the community unites 25 358 subscribers, ranking 3 467 in the Games category and 1 213 in the Turkey region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 25 358 subscribers.
According to the latest data from 24 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -192 over the last 30 days and by -18 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 11.37%. Within the first 24 hours after publication, content typically collects 8.53% reactions from the total number of subscribers.
- Post reach: On average, each post receives 2 885 views. Within the first day, a publication typically gains 2 164 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 42.
- Thematic interests: Content is focused on key topics such as hesap, kanal, 90fps, bura, aevum.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“1# WORLD TDM PLAYER 🌎
1# EU TDM PLAYER 🇪🇺
1# TURKEY TDM PLAYER 🇹🇷
~ Winner of 100+ tournaments in TDM for the 1 year 🏆
Device : IPAD PRO 2024
Tiktok - 90fps_pubgm1
Instagram - 90fps_pubgm
Youtube - 90fps_pubgm0”
Thanks to the high frequency of updates (latest data received on 25 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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