متجر بيع حسابات بوبجي
شحن شدات ببجي موبايل بيع حسابات ببجي ضمان 100/100 تواصل @q2004q1 ثقتي : @AT_TT5 طرق الدفع كارت اسيا - Binace Auto أيتونز امريكي - Kazawallet نجوم تلكرام - USDT AUTO كاش شام سورية - ريال سعودي - سيرياتل كاش #المتجر موثق ولوحيد من شركه تلكرام
Show more📈 Analytical overview of Telegram channel متجر بيع حسابات بوبجي
Channel متجر بيع حسابات بوبجي (@hg_ak) in the Arabic language segment is an active participant. Currently, the community unites 163 485 subscribers, ranking 371 in the Games category and 482 in the Iraq region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 163 485 subscribers.
According to the latest data from 23 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -1 521 over the last 30 days and by -465 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 2.24%. Within the first 24 hours after publication, content typically collects 0.87% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 666 views. Within the first day, a publication typically gains 1 431 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as شَحن, شِدَات, حِسَاب, سِعر, ثَقه.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“شحن شدات ببجي موبايل
بيع حسابات ببجي ضمان 100/100
تواصل @q2004q1
ثقتي : @AT_TT5
طرق الدفع
كارت اسيا - Binace Auto
أيتونز امريكي - Kazawallet
نجوم تلكرام - USDT AUTO
كاش شام سورية - ريال سعودي
- سيرياتل كاش
#المتجر موثق ولوحيد من شركه تلكرام”
Thanks to the high frequency of updates (latest data received on 24 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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