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SDK PUBGM BETA 3.5.1 | 64 BIT
PostRender : 0x974b12c K2_DrawText : 0x9d27418 K2_DrawLine : 0x9d27178 ShortEvent_Offset : 0x60bfc34 //Hook For BT GNames_Offset : 0x785d9c8 GEngine_Offset : 0xdcb1e08 //UlocalPlayer(VMatrix) GEngine_Offset : 0xdc91270 //UEngine GUObject_Offset : 0xcccccc0 GetActorArray_Offset : 0x9835b14 Process_Event_Offset : 0x7afc804 //Child GNativeAndroidApp_Offset : 0xd5514b8 Actors_Offset : 0xa0
By BangJO

Re- Upload😂🙏

anort Moded Lib
For SignKill Beta v3.5.1 x64
By BangJO

SDK PUBGM BETA 3.5.1 | 64 BIT
PostRender : 0x974b12c K2_DrawText : 0x9d27418 K2_DrawLine : 0x9d27178 ShortEvent_Offset : 0x60bfc34 //Hook For BT GNames_Offset : 0x785d9c8 GEngine_Offset : 0xdcb1e08 //UlocalPlayer(VMatrix) GEngine_Offset : 0xdc91270 //UEngine GUObject_Offset : 0xcccccc0 GetActorArray_Offset : 0x9835b14 Process_Event_Offset : 0x7afc804 //Child GNativeAndroidApp_Offset : 0xd5514b8 Actors_Offset : 0xa0
By BangJO

New Finder Update ! Auto Find Support All Season Pubg & BGMI UlocalPlayer //VMatrix
By BangJO

New Finder Update ! Auto Find Support All Season Pubg & BGMI GEngine_Offset //UEngine
By BangJO

32bit PindPattern no patched✅ All 64bit PindPattern patched❌

Bypass_Src.zip

Bypass_Src.zip

enum class ETLog_BackpackEquipmentSlotType : uint8_t
{
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_None = 0,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_lSlot1 = 1,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_WeaponSlot2 = 2,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_HelmetSlot = 3,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_ArmorSlot = 4,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_BagSlot = 5,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_Weapon1GunPoint = 6,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_Weapon1Grip = 7,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_Weapon1Magazine = 8,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_Weapon1Gunstock = 9,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_Weapon1OpticalSight = 10,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_Weapon2GunPoint = 11,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_Weapon2Grip = 12,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_Weapon2Magazine = 13,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_Weapon2Gunstock = 14,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_Weapon2OpticalSight = 15,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_MAX = 16
};

enum class ETLog_BackpackEquipmentSlotType : uint8_t
{
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_None = 0,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_lSlot1 = 1,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_WeaponSlot2 = 2,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_HelmetSlot = 3,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_ArmorSlot = 4,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_BagSlot = 5,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_Weapon1GunPoint = 6,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_Weapon1Grip = 7,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_Weapon1Magazine = 8,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_Weapon1Gunstock = 9,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_Weapon1OpticalSight = 10,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_Weapon2GunPoint = 11,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_Weapon2Grip = 12,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_Weapon2Magazine = 13,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_Weapon2Gunstock = 14,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_Weapon2OpticalSight = 15,
 ETLog_BackpackEquipmentSlotType__EBackpackEquipmentSlotType_MAX = 16
};

All Pubgm 3.4.0 x64
PostRender : 0x8ca5ee8 | idx 132 FPSOffset : 0xc5b8860 K2_DrawText : 0x921f90c K2_DrawLine : 0x921f67c DrawLine : 0x8ce498c
All Pubgm 3.4.0 x64
CreateWeaponAndSkin_Offset : 0x52fddcc (Lobby Skin) SlotAvatarComponent_Offset : 0x4be2300 (Lobby Player Skin) FatalDamageParameter_Offset : 0x53a7444 (KillMess) idx 968
BGMI 3.4.0 x64
PostRender : 0x8ac9034 | idx 132 FPSOffset : 0xbf8baf8 K2_DrawText : 0x9042a58 K2_DrawLine : 0x90427c8 DrawLine : 0x8B07AD8
BGMI 3.4.0 x64
CreateWeaponAndSkin_Offset : 0x513d65c (Lobby Skin) SlotAvatarComponent_Offset : 0x4a222ac (Lobby Player Skin) FatalDamageParameter_Offset : 0x51e64d4 (KillMess) idx 968
By BangJO

All Pubgm 3.4.0 x64
PostRender : 0x8ca5ee8 | idx 132 FPSOffset : 0xc5b8860 K2_DrawText : 0x921f90c K2_DrawLine : 0x921f67c DrawLine : 0x8ce498c
All Pubgm 3.4.0 x64
CreateWeaponAndSkin_Offset : 0x52fddcc (Lobby Skin) SlotAvatarComponent_Offset : 0x4be2300 (Lobby Player Skin) FatalDamageParameter_Offset : 0x53a7444 (KillMess) idx 968
BGMI 3.4.0 x64
PostRender : 0x8ac9034 | idx 132 FPSOffset : 0xbf8baf8 K2_DrawText : 0x9042a58 K2_DrawLine : 0x90427c8 DrawLine : 0x8B07AD8
BGMI 3.4.0 x64
CreateWeaponAndSkin_Offset : 0x513d65c (Lobby Skin) SlotAvatarComponent_Offset : 0x4a222ac (Lobby Player Skin) FatalDamageParameter_Offset : 0x51e64d4 (KillMess) idx 968
By BangJO

Singgle Offset UE4 ALL PUBGM 3.4.0 X64 0x5a28598 | 1F 20 03 D5
BangJO

Singgle Offset UE4 ALL PUBGM 3.4.0 X64 0x5a28598 | 1F 20 03 D5
BangJO

ShootWeaponComponent->OwnerShootWeapon->CachedBulletTrackComponent->SetUseTss(false);

ShootWeaponComponent->OwnerShootWeapon->CachedBulletTrackComponent->SetUseTss(false);

add it to your SDK tools, no need to update the offset😊👍