BangJO FOLDERS(OnlyDev?)
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Pubgm GL/KR 3.5.0 x64PostRender :
0x9113df8
K2_DrawText : 0x96a8c9c
K2_DrawLine : 0x96a8a0c
Pubgm GL/KR 3.5.0 x64CreateWeaponAndSkin_Offset :
0x54FBC60 (Lobby Weapon Skin)
SlotAvatarComponent_Offset : 0x4DA9998 (Lobby Player Skin)
FatalDamageParameter_Offset : 0x55a626c (KillMess)
BGMI 3.5.0 x64PostRender :
0x8F32980
K2_DrawText : 0x94C7824
K2_DrawLine : 0x94C7594
BGMI 3.5.0 x64CreateWeaponAndSkin_Offset :
0x53373E4 (Lobby Weapon Skin)
SlotAvatarComponent_Offset : 0x4BE5944 (Lobby Player Skin)
FatalDamageParameter_Offset : 0x53E0F9C (KillMess)
By BangJO
WeaponID For Offset Base x64
int WeaponID = *(int *)(WeaponEntityComp + 0x178);
BangJO
New Skin Hack
if (preferences.Outfit || preferences.Bagg || preferences.Helmett) {
auto AvatarComponent = (UCharacterAvatarComponent2*)localPlayer->getAvatarComponent2();
if (AvatarComponent != 0) {
auto NetAvatarData = * (FNetAvatarSyncData * )((uintptr_t) AvatarComponent + 0x388);
auto Slotsybc = NetAvatarData.SlotSyncData;
for (int j = 0; j < Slotsybc.Num(); j++) {
auto& BangJO = Slotsybc[j];
auto BangJOid = BangJO.ItemId;
int Xsuit[] = {403003,1400129,1407387};
int BagPack[] = {501001,501002,501003,501004,501005,501006,1501003608};
int Helmet[] = {502101,502102,502103,502104,502105,502106,1502003408};
if (BangJOid != 0) {
if (preferences.Outfit) {
for (int i = 0; i < sizeof(Xsuit) / sizeof(Xsuit[0]); i++) {
if (BangJOid == Xsuit[i]) {
BangJO.ItemId = 1407387;
}
}
}
if (preferences.Bagg) {
for (int i = 0; i < sizeof(BagPack) / sizeof(BagPack[0]); i++) {
if (BangJOid == BagPack[i]) {
BangJO.ItemId = 1501003608;
}
}
}
if (preferences.Helmett){
for (int i = 0; i < sizeof(Helmet) / sizeof(Helmet[0]); i++) {
if (BangJOid == Helmet[i]) {
BangJO.ItemId = 1502003408;
}
}
}
}
}
}
}Only For Developer
Weapon Skins SdksynData[0] = GunPoint synData[1] = Grip synData[2] = Magazine synData[3] = Gunstock synData[4] = Sight And Scope synData[5] = RedPoin synData[7] = Weapon
By BangJO
Lobby Player Skin Hack Like Offset BaseSupport SDK And Offset Base Pubgm x64
__int64 __fastcall (*osub_4DA9998)(__int64 a1, __int64 a2, __int64 a3, int a4);
__int64 __fastcall sub_4DA9998(__int64 a1, __int64 a2, __int64 a3, int a4)
{
if (preferences.Outfit)
{
a2 = *(uintptr_t *) (a1 + 0x388);
if (a2 != 0)
{
int & a3 = *(int *) (a2 + 0x70);
if (a3 != 0)
{
if (a3 == 403003 || a3 == 1400129)
{
a3 = 1407387;// new_Skin.XSuits;
}
}
}
}
return osub_4DA9998(a1, a2, a3, a4);
}
Tools::Hook((void *) (UE4 + 0x4DA9998), (void *) sub_4DA9998, (void **) &osub_4DA9998);Pubgm v.3.5.0 x64
Lobby Weapon Skin HackSupport SDK And Offset Base
__int64 __fastcall (*osub_54FBC60)(__int64 result, int a1);
__int64 __fastcall sub_54FBC60(__int64 result, int a1)
{
if (preferences.M416) {
if (a1 == 101004 || a1 == 101008)
{
a1 = new_Skin.M416_1;
}}
return osub_54FBC60(result, a1);
}
Tools::Hook((void *) (UE4 + 0x54FBC60), (void *) sub_54FBC60, (void **) &osub_54FBC60);For DevπSlotsybc[0] = Head Slotsybc[1] = Pants(0x38) Slotsybc[2] = Outfit(0x70) Slotsybc[3] = Shoes(0xa8) Slotsybc[4] = Hair Slotsybc[5] = Bag(0x118) Slotsybc[6] = Helmet(0x150) Slotsybc[9] = Parachute(0x1F8)
By BangJO
Skin Hack Like Offset Base
if (Outfit) {
uintptr_t AvatarComp = 0;
if (AvatarComp = *(uintptr_t *)((uintptr_t)localPlayer + 0x2b58)) { // For 32 0x2160
uintptr_t FNetAvatarSyncData = *(uintptr_t *)((uintptr_t)AvatarComp + 0x388); //For 32 0x2a0
if (FNetAvatarSyncData != 0) {
int& OutfitId = *(int *)(FNetAvatarSyncData + 0x70); //Outfits
if (OutfitId != 0) {
if (Outfit) {
if (OutfitId == 403003 || OutfitId == 1400129) {
OutfitId = new_Skin.XSuits;
}
}
}
}
}
}Skin Hack Xsuit Update
uintptr_t NetAvatarSyncData_Offaet;
#if defined(LP64)
NetAvatarSyncData_Offaet = 0x388; //64
#else
NetAvatarSyncData_Offaet = 0x2a0; //32
#endif
if (preferences.Outfit) {
UCharacterAvatarComponent2* AvatarComponent = (UCharacterAvatarComponent2*)localPlayer->getAvatarComponent2();
if (AvatarComponent != 0) {
FNetAvatarSyncData NetAvatarData = * (FNetAvatarSyncData * )((uintptr_t) AvatarComponent + NetAvatarSyncData_Offaet);
auto Slotsybc = NetAvatarData.SlotSyncData;
if (preferences.Outfit) {
Slotsybc[2].ItemId = new_Skin.XSuits; //Your Id
}
if (callFunction && elapsed < 100) {
bool bangjo = true;
if (bangjo) {
AvatarComponent->OnRep_BodySlotStateChangedInternal();
bangjo = false;
}
}
}
}MODUL WALHACK ONLY ROOT
By BangJOcopy key before open game
MKrnI643fjvtboSTsae8Repost from [Z] CHANNEL OFFICIAL
Pubg Korea
Game version : v3.5.0
Game Type : 64 Bit
UI IMGUI
FULL FIXED
NO CRASH
BY BangJO βββββ πFeaturesπ ββββββ[π―]β ESP β [π―]β AIMBOT β [π―]β LESS + β [π―]β IPAD VIEW β
No Need Key[Z] https://t.me/MLhack_Z
Pubg Global
Game version : v3.5.0
Game Type : 64 Bit
UI IMGUI
FULL FIXED
NO CRASH
BY BangJO βββββ πFeaturesπ ββββββ[π―]β ESP β [π―]β AIMBOT β [π―]β LESS + β [π―]β IPAD VIEW β
No Need Key[Z] https://t.me/MLhack_Z
