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BangJO FOLDERS(OnlyDev?)

BangJO FOLDERS(OnlyDev?)

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πŸ˜‚πŸ˜‚πŸ˜‚πŸ™Š

Ooo my gooddπŸ˜‚πŸ˜‚

Wew
Wew

Pubgm GL/KR 3.5.0 x64
PostRender : 0x9113df8 K2_DrawText : 0x96a8c9c K2_DrawLine : 0x96a8a0c
Pubgm GL/KR 3.5.0 x64
CreateWeaponAndSkin_Offset : 0x54FBC60 (Lobby Weapon Skin) SlotAvatarComponent_Offset : 0x4DA9998 (Lobby Player Skin) FatalDamageParameter_Offset : 0x55a626c (KillMess)
BGMI 3.5.0 x64
PostRender : 0x8F32980 K2_DrawText : 0x94C7824 K2_DrawLine : 0x94C7594
BGMI 3.5.0 x64
CreateWeaponAndSkin_Offset : 0x53373E4 (Lobby Weapon Skin) SlotAvatarComponent_Offset : 0x4BE5944 (Lobby Player Skin) FatalDamageParameter_Offset : 0x53E0F9C (KillMess)
By BangJO

WeaponID For Offset Base x64
int WeaponID = *(int *)(WeaponEntityComp + 0x178);
BangJO

New Skin Hack
if (preferences.Outfit || preferences.Bagg || preferences.Helmett) {
 auto AvatarComponent = (UCharacterAvatarComponent2*)localPlayer->getAvatarComponent2();
 if (AvatarComponent != 0) {
        auto NetAvatarData = * (FNetAvatarSyncData * )((uintptr_t) AvatarComponent + 0x388);
  
        auto Slotsybc = NetAvatarData.SlotSyncData;
  for (int j = 0; j < Slotsybc.Num(); j++) {
             auto& BangJO = Slotsybc[j];
             auto BangJOid = BangJO.ItemId;
    int Xsuit[] = {403003,1400129,1407387};
    int BagPack[] = {501001,501002,501003,501004,501005,501006,1501003608};
    int Helmet[] = {502101,502102,502103,502104,502105,502106,1502003408};
    if (BangJOid != 0) {

  if (preferences.Outfit) {
   for (int i = 0; i < sizeof(Xsuit) / sizeof(Xsuit[0]); i++) {
    if (BangJOid == Xsuit[i]) {
     BangJO.ItemId = 1407387;
    }
   }
  }
  
  if (preferences.Bagg) {
   for (int i = 0; i < sizeof(BagPack) / sizeof(BagPack[0]); i++) {
    if (BangJOid == BagPack[i]) {
     BangJO.ItemId = 1501003608;
    }
   }
  }
  if (preferences.Helmett){
   for (int i = 0; i < sizeof(Helmet) / sizeof(Helmet[0]); i++) {
    if (BangJOid == Helmet[i]) {
     BangJO.ItemId = 1502003408;
    }
   }
  }
 }
  }
    }
}

Use SlotSyncData auto not idxπŸ˜‚
Use SlotSyncData auto not idxπŸ˜‚

Only For Developer
Weapon Skins Sdk
synData[0] = GunPoint synData[1] = Grip synData[2] = Magazine synData[3] = Gunstock synData[4] = Sight And Scope synData[5] = RedPoin synData[7] = Weapon
By BangJO

Lobby Player Skin Hack Like Offset Base
Support SDK And Offset Base Pubgm x64
__int64 __fastcall (*osub_4DA9998)(__int64 a1, __int64 a2, __int64 a3, int a4);
__int64 __fastcall sub_4DA9998(__int64 a1, __int64 a2, __int64 a3, int a4)
{
  if (preferences.Outfit) 
  {
 a2 = *(uintptr_t *) (a1 + 0x388);
 if (a2 != 0)
    {
  int & a3 = *(int *) (a2 + 0x70);
  if (a3 != 0)
  {
   if (a3 == 403003 || a3 == 1400129)
   {
     a3 = 1407387;// new_Skin.XSuits;
   }
     }
 }
   }
  return osub_4DA9998(a1, a2, a3, a4);
}
Tools::Hook((void *) (UE4 + 0x4DA9998), (void *) sub_4DA9998, (void **) &osub_4DA9998);

Pubgm v.3.5.0 x64
Lobby Weapon Skin Hack
Support SDK And Offset Base
__int64 __fastcall (*osub_54FBC60)(__int64 result, int a1);
__int64 __fastcall sub_54FBC60(__int64 result, int a1)
{ 
   if (preferences.M416) {
   if (a1 == 101004 || a1 == 101008)
   {
   a1 = new_Skin.M416_1;
   }}
   return osub_54FBC60(result, a1);
}
Tools::Hook((void *) (UE4 + 0x54FBC60), (void *) sub_54FBC60, (void **) &osub_54FBC60);

For DevπŸ‘
Slotsybc[0] = Head Slotsybc[1] = Pants(0x38) Slotsybc[2] = Outfit(0x70) Slotsybc[3] = Shoes(0xa8) Slotsybc[4] = Hair Slotsybc[5] = Bag(0x118) Slotsybc[6] = Helmet(0x150) Slotsybc[9] = Parachute(0x1F8)
By BangJO

Skin Hack Like Offset Base
if (Outfit) {
 uintptr_t AvatarComp = 0;
 if (AvatarComp = *(uintptr_t *)((uintptr_t)localPlayer + 0x2b58)) { // For 32 0x2160
  uintptr_t FNetAvatarSyncData = *(uintptr_t *)((uintptr_t)AvatarComp + 0x388); //For 32 0x2a0
  if (FNetAvatarSyncData != 0) {
   int& OutfitId = *(int *)(FNetAvatarSyncData + 0x70); //Outfits
   if (OutfitId != 0) {
    if (Outfit) {
     if (OutfitId == 403003 || OutfitId == 1400129) {
      OutfitId = new_Skin.XSuits;
     }
    }
   }
  }
 }
}

πŸ‘
+1
πŸ‘

Skin Hack Xsuit Update
uintptr_t NetAvatarSyncData_Offaet; #if defined(LP64) NetAvatarSyncData_Offaet = 0x388; //64 #else NetAvatarSyncData_Offaet = 0x2a0; //32 #endif
if (preferences.Outfit) {
 UCharacterAvatarComponent2* AvatarComponent = (UCharacterAvatarComponent2*)localPlayer->getAvatarComponent2();
 if (AvatarComponent != 0) {
        FNetAvatarSyncData NetAvatarData = * (FNetAvatarSyncData * )((uintptr_t) AvatarComponent + NetAvatarSyncData_Offaet);
  
        auto Slotsybc = NetAvatarData.SlotSyncData;
  if (preferences.Outfit) {
   Slotsybc[2].ItemId = new_Skin.XSuits; //Your Id 
  }
  
  if (callFunction && elapsed < 100) {
   bool bangjo = true;
   if (bangjo) {
    AvatarComponent->OnRep_BodySlotStateChangedInternal();
    bangjo = false;
   }
  }
    }
}

MODUL WALHACK ONLY ROOT
By BangJO
copy key before open game MKrnI643fjvtboSTsae8

Pubg Korea Game version : v3.5.0 Game Type : 64 Bit UI  IMGUI FULL FIXED NO CRASH
BY BangJO ━━━━━ πŸ‘‡FeaturesπŸ‘‡ ━━━━━━
[🎯]➠ ESP βœ“ [🎯]➠ AIMBOT βœ“ [🎯]➠ LESS + βœ“ [🎯]➠ IPAD VIEW βœ“
No Need Key
[Z] https://t.me/MLhack_Z

Pubg Global Game version : v3.5.0 Game Type : 64 Bit UI  IMGUI FULL FIXED NO CRASH
BY BangJO ━━━━━ πŸ‘‡FeaturesπŸ‘‡ ━━━━━━
[🎯]➠ ESP βœ“ [🎯]➠ AIMBOT βœ“ [🎯]➠ LESS + βœ“ [🎯]➠ IPAD VIEW βœ“
No Need Key
[Z] https://t.me/MLhack_Z

AvatarSyncData Not Working 😁

πŸ™‚πŸ™‚πŸ™‚
πŸ™‚πŸ™‚πŸ™‚

Working Fine !!!
Working Fine !!!