Aveo
Апгрейди свои скины — http://upg.gg/aveotg Реклама в тг - @mitsub1si ⚠️ Внимание! В ТГ могут появляться фейковые аккаунты, которые выдают себя за администрацию или владельца канала. Реклама на YT / По Призам - писать с #реклама - @j011x
Show more📈 Analytical overview of Telegram channel Aveo
Channel Aveo (@aveocs) in the Russian language segment is an active participant. Currently, the community unites 65 753 subscribers, ranking 1 202 in the Games category and 9 033 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 65 753 subscribers.
According to the latest data from 27 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 503 over the last 30 days and by -8 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 8.67%. Within the first 24 hours after publication, content typically collects 6.75% reactions from the total number of subscribers.
- Post reach: On average, each post receives 5 700 views. Within the first day, a publication typically gains 4 441 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 86.
- Thematic interests: Content is focused on key topics such as скин, avan, cs2, скины, avanmarket.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Апгрейди свои скины — http://upg.gg/aveotg
Реклама в тг - @mitsub1si
⚠️ Внимание!
В ТГ могут появляться фейковые аккаунты, которые выдают себя за администрацию или владельца канала.
Реклама на YT / По Призам - писать с #реклама - @j011x”
Thanks to the high frequency of updates (latest data received on 28 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
