Парадайс | Genshin Impact
Канал по игре Genshin Impact утечки и новости всë это ждёт тебя ! Наши каналы : Wuthering Waves - https://t.me/wuwaparadice Zenless Zone Zero - https://t.me/zoneparadice По рекламе: @mrdroz Ркн https://gosuslugi.ru/snet/6799cd67de33c35b5d0c9654
Show more📈 Analytical overview of Telegram channel Парадайс | Genshin Impact
Channel Парадайс | Genshin Impact (@paradicegi) in the Russian language segment is an active participant. Currently, the community unites 11 502 subscribers, ranking 8 710 in the Games category and 61 411 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 11 502 subscribers.
According to the latest data from 19 February, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -484 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 0%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as скирк, путешественник, сурталоги, днëм, промокоды.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Канал по игре Genshin Impact утечки и новости всë это ждёт тебя !
Наши каналы :
Wuthering Waves - https://t.me/wuwaparadice
Zenless Zone Zero - https://t.me/zoneparadice
По рекламе: @mrdroz
Ркн https://gosuslugi.ru/snet/6799cd67de33c35b5d0c9654”
Thanks to the high frequency of updates (latest data received on 20 February, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
