Робо-Нене ❖ [ Project Sekai: JP┃ENG ]
❖ Информационный телеграм канал по игре Project Sekai: Colorful Stage! ✮ Канал F.A.Q: https://t.me/projectsekairu_faq Не забывайте про бусты: https://t.me/projectsekairu?boost По вопросам канала: @tyanman По вопросам чата: @velvet_wer
Show more📈 Analytical overview of Telegram channel Робо-Нене ❖ [ Project Sekai: JP┃ENG ]
Channel Робо-Нене ❖ [ Project Sekai: JP┃ENG ] (@projectsekairu) in the Russian language segment is an active participant. Currently, the community unites 19 476 subscribers, ranking 4 655 in the Games category and 33 894 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 19 476 subscribers.
According to the latest data from 07 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 55 over the last 30 days and by 12 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 24.84%. Within the first 24 hours after publication, content typically collects 15.49% reactions from the total number of subscribers.
- Post reach: On average, each post receives 4 835 views. Within the first day, a publication typically gains 3 016 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 153.
- Thematic interests: Content is focused on key topics such as инфо, ивента, сан, мафую, кристалл.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“❖ Информационный телеграм канал по игре Project Sekai: Colorful Stage!
✮ Канал F.A.Q: https://t.me/projectsekairu_faq
Не забывайте про бусты: https://t.me/projectsekairu?boost
По вопросам канала: @tyanman
По вопросам чата: @velvet_wer”
Thanks to the high frequency of updates (latest data received on 08 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
onoconokoko0625
Инфо Тг Project Sekai: Colorful Stage!ONU_o
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Инфо Тг Project Sekai: Colorful Stage!yuefuku1224
Инфо Тг Project Sekai: Colorful Stage!yuefuku1224
Инфо Тг Project Sekai: Colorful Stage!yuefuku1224
Инфо Тг Project Sekai: Colorful Stage!yuefuku1224
Инфо Тг Project Sekai: Colorful Stage!