KORESH24K
Я автор ютуб-канала https://youtube.com/c/Koresh24K Мой мерч - https://koresh24k.vsemaykishop.ru/ Купить рекламу: https://telega.in/c/koresh24k VK - https://vk.com/koresh24k Бот для рекламы и обратной связи: @Koresh_infobot РКН - http://surl.li/luapyo
Show more📈 Analytical overview of Telegram channel KORESH24K
Channel KORESH24K (@koresh24k) in the Russian language segment is an active participant. Currently, the community unites 13 466 subscribers, ranking 6 703 in the Games category and 48 855 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 13 466 subscribers.
According to the latest data from 12 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 38 over the last 30 days and by -4 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 7.17%. Within the first 24 hours after publication, content typically collects 3.67% reactions from the total number of subscribers.
- Post reach: On average, each post receives 966 views. Within the first day, a publication typically gains 494 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 30.
- Thematic interests: Content is focused on key topics such as рус, инф, физ, хим, био.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Я автор ютуб-канала https://youtube.com/c/Koresh24K
Мой мерч - https://koresh24k.vsemaykishop.ru/
Купить рекламу: https://telega.in/c/koresh24k
VK - https://vk.com/koresh24k
Бот для рекламы и обратной связи:
@Koresh_infobot
РКН - http://surl.li/l...”
Thanks to the high frequency of updates (latest data received on 13 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
