Ps Gamez Store
Добро пожаловать в наш магазин! Мы занимаемся покупками игр на Ваш Турецкий и Украинский аккаунт для PS4/PS5 По любым вопросам пишите продавцу: @Theserg1 Основная группа: https://t.me/psn_gamez_store Чат с обсуждениями: https://t.me/+9NPw4y9UvqBhYTY6
Show more📈 Analytical overview of Telegram channel Ps Gamez Store
Channel Ps Gamez Store (@psn_gamez_store) in the Russian language segment is an active participant. Currently, the community unites 12 447 subscribers, ranking 7 124 in the Games category and 51 947 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 12 447 subscribers.
According to the latest data from 09 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -74 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 26.15%. Within the first 24 hours after publication, content typically collects 8.36% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 255 views. Within the first day, a publication typically gains 1 041 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 9.
- Thematic interests: Content is focused on key topics such as deluxe, horizon, ps4, essential, wars.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Добро пожаловать в наш магазин!
Мы занимаемся покупками игр на Ваш Турецкий и Украинский аккаунт для PS4/PS5
По любым вопросам пишите продавцу: @Theserg1
Основная группа: https://t.me/psn_gamez_store
Чат с обсуждениями: https://t.me/+9NPw4y9UvqB...”
Thanks to the high frequency of updates (latest data received on 10 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
