WoT Blitz
ΠΡΠ΅ΠΌ ΠΏΡΠΈΠ²Π΅Ρ! ΠΡΠΎ ΠΊΠ°Π½Π°Π», ΠΊΠΎΡΠΎΡΡΠΉ Π²Π΅Π΄ΡΡ ΠΎΡΠΈΡΠΈΠ°Π»ΡΠ½ΡΠ΅ ΡΠΎΡΡΡΠ΄Π½ΠΈΠΊΠΈ Wargaming Π½Π° ΠΏΠΎΡΡΠΈ ΠΎΡΠΈΡΠΈΠ°Π»ΡΠ½ΠΎΠΌ ΡΠ·ΡΠΊΠ΅ https://www.instagram.com/wotblitz_official/ https://www.facebook.com/wotblitz.RU/ https://www.tiktok.com/@wotblitz_for_cis
Show moreπ Analytical overview of Telegram channel WoT Blitz
Channel WoT Blitz (@official_wotblitz) in the Russian language segment is an active participant. Currently, the community unites 43 027 subscribers, ranking 1 934 in the Games category and 14 770 in the Russia region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 43 027 subscribers.
According to the latest data from 26 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 9 248 over the last 30 days and by -24 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 95.74%. Within the first 24 hours after publication, content typically collects 38.10% reactions from the total number of subscribers.
- Post reach: On average, each post receives 41 194 views. Within the first day, a publication typically gains 16 393 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 859.
- Thematic interests: Content is focused on key topics such as reforged, ΡΠ°Π½ΠΊ, ΠΊΠΎΠ½ΡΠ΅ΠΉΠ½Π΅Ρ, Ρ Π΅Ρ Π΅, ΠΈΠ²Π΅Π½Ρ.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βΠΡΠ΅ΠΌ ΠΏΡΠΈΠ²Π΅Ρ! ΠΡΠΎ ΠΊΠ°Π½Π°Π», ΠΊΠΎΡΠΎΡΡΠΉ Π²Π΅Π΄ΡΡ ΠΎΡΠΈΡΠΈΠ°Π»ΡΠ½ΡΠ΅ ΡΠΎΡΡΡΠ΄Π½ΠΈΠΊΠΈ Wargaming Π½Π° ΠΏΠΎΡΡΠΈ ΠΎΡΠΈΡΠΈΠ°Π»ΡΠ½ΠΎΠΌ ΡΠ·ΡΠΊΠ΅
https://www.instagram.com/wotblitz_official/
https://www.facebook.com/wotblitz.RU/
https://www.tiktok.com/@wotblitz_for_cisβ
Thanks to the high frequency of updates (latest data received on 27 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
