JAILBROKEN PS4/5 ∆❍X❑
🟢 ∆❍X❑ This CHANNEL invite link 👇 https://t.me/+xyCmCSAhzYUzZThk Admin : @Salt753194 - Group 👇 @PSJBNewsDiscuss ⚠️ Warning : Telegram ads that you may see at the end of the channel it cannot be confirmed and has high level risk of Scam
Show more📈 Analytical overview of Telegram channel JAILBROKEN PS4/5 ∆❍X❑
Channel JAILBROKEN PS4/5 ∆❍X❑ (@jailbroken_ps4_ps5_universal) in the English language segment is an active participant. Currently, the community unites 19 230 subscribers, ranking 4 743 in the Games category and 23 015 in the India region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 19 230 subscribers.
According to the latest data from 13 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 182 over the last 30 days and by 5 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 17.39%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 344 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 7.
- Thematic interests: Content is focused on key topics such as ps4, psn, fc26, ঊঈঊঈ, github.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“🟢 ∆❍X❑ This CHANNEL invite link 👇
https://t.me/+xyCmCSAhzYUzZThk
Admin : @Salt753194 - Group 👇
@PSJBNewsDiscuss
⚠️ Warning : Telegram ads that you may see at the end of the channel it cannot be confirmed and has high level risk of Scam”
Thanks to the high frequency of updates (latest data received on 14 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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