๐๐๐ ๐๐ฎ ๐๐๐๐๐ผ & ASLAMBOI& SARDOR GANG
ASOSIY ADMIN @ros_fox NOMER: +998914040440 สแด๊ฑแดษชส สแดแดแดแดสษชแดษชแดข แด แด ษขแดสแดษดแด สแดสแดแด ษช @NOTULTRAPUBGYT @SardorGang Mini kanalimiz: @ros_abugarant Reklama berish uchun: @ros_infoo uc admin @rosabu_uc
Show more๐ Analytical overview of Telegram channel ๐๐๐ ๐๐ฎ ๐๐๐๐๐ผ & ASLAMBOI& SARDOR GANG
Channel ๐๐๐ ๐๐ฎ ๐๐๐๐๐ผ & ASLAMBOI& SARDOR GANG (@ros_abu) is an active participant. Currently, the community unites 34 697 subscribers, ranking 2 444 in the Games category and 2 280 in the Uzbekistan region.
๐ Audience metrics and dynamics
Since its creation on ะฝะตะฒัะดะพะผะพ, the project has demonstrated rapid growth, gathering an audience of 34 697 subscribers.
According to the latest data from 11 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -2 063 over the last 30 days and by -83 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 10.48%. Within the first 24 hours after publication, content typically collects 6.37% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 646 views. Within the first day, a publication typically gains 2 217 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 15.
- Thematic interests: Content is focused on key topics such as lvl, แดแดแดแดแดษดแด, maxxx, servisimiz, ษดแดสxษช.
๐ Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
โASOSIY ADMIN @ros_fox
NOMER: +998914040440
สแด๊ฑแดษชส สแดแดแดแดสษชแดษชแดข แด แด ษขแดสแดษดแด สแดสแดแด
ษช
@NOTULTRAPUBGYT @SardorGang
Mini kanalimiz: @ros_abugarant
Reklama berish uchun: @ros_infoo
uc admin
@rosabu_ucโ
Thanks to the high frequency of updates (latest data received on 12 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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