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𝗕𝗑 π—Ÿπ—”π—¦π—§ π—žπ—œπ—‘π—š π—’π—™π—™π—œπ—–π—œπ—”π—Ÿ

𝗕𝗑 π—Ÿπ—”π—¦π—§ π—žπ—œπ—‘π—š π—’π—™π—™π—œπ—–π—œπ—”π—Ÿ

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This channel accepts all policies regarding telegram. Things related to the game are posted here for fun & education purposes only.

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πŸ“ˆ Analytical overview of Telegram channel 𝗕𝗑 π—Ÿπ—”π—¦π—§ π—žπ—œπ—‘π—š π—’π—™π—™π—œπ—–π—œπ—”π—Ÿ

Channel 𝗕𝗑 π—Ÿπ—”π—¦π—§ π—žπ—œπ—‘π—š π—’π—™π—™π—œπ—–π—œπ—”π—Ÿ in the English language segment is an active participant. Currently, the community unites 13 510 subscribers, ranking 6 601 in the Games category and 29 422 in the India region.

πŸ“Š Audience metrics and dynamics

Since its creation on Π½Π΅Π²Ρ–Π΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 13 510 subscribers.

According to the latest data from 07 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -905 over the last 30 days and by -35 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 1.26%. Within the first 24 hours after publication, content typically collects 1.20% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 171 views. Within the first day, a publication typically gains 163 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 1.
  • Thematic interests: Content is focused on key topics such as engine, wingo, database, lottery, api.

πŸ“ Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
β€œThis channel accepts all policies regarding telegram. Things related to the game are posted here for fun & education purposes only.”

Thanks to the high frequency of updates (latest data received on 08 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

13 510
Subscribers
-3524 hours
-2347 days
-90530 days

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