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Repost from Java Source
Слив красивого сурса) Спасибо за сурс @extraturist

Repost from Java Source
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Repost from Java Source
@moontap_manager Спасибо за сурс ❤

Repost from Java Source
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Repost from Java Source

Repost from Java Source
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+2
TIKTOk_BOT.rar18.80 MB

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Wait Release Safe All Device👌
Wait Release Safe All Device👌

Repost from Found-ITZ Channel
#include <imgui.h>

bool Login(const char* username, const char* password) {
    if (strcmp(username, "your_username") == 0 && strcmp(password, "your_password") == 0) {
        return true; // Successful login
    }
    return false; // Login failed
}

void RenderLoginScreen() {
    static char username[64] = "";
    static char password[64] = "";
    static bool loginFailed = false;
    ImGui::Text("Login Screen");
    if (loginFailed) {
        ImGui::TextColored(ImVec4(1, 0, 0, 1), "Login Failed. Please try again.");
    }
    ImGui::InputText("Username", username, sizeof(username));
    ImGui::InputText("Password", password, sizeof(password), ImGuiInputTextFlags_Password);
    if (ImGui::Button("Login")) {
        loginFailed = !Login(username, password);
        if (!loginFailed) {
            //Add example MenuITZ();
        }
    }
}
int main() {
    while (true) {
        ImGui::Begin("Main Window");
        RenderLoginScreen();
        ImGui::End();
    }
    return 0;
}
. Channel: @FoundITZ_Channel
LOGIN OFFLINE FOR IMGUI

Dump ML V21.8.58.9312 Beta.zip8.69 MB

Repost from Developers Adda
64Bit Without Egl Lib Setup For Render Imgui 👇 auto addr = (uintptr_t)dlsym(RTLD_NEXT, "eglSwapBuffers"); LOGD("eglSwapBuffers address: 0x%X", addr); A64HookFunction((void *)addr, (void *)hook_eglSwapBuffers, (void **)&old_eglSwapBuffers); 32Bit Without Egl Lib Setup For Render Imgui 👇 auto addr = (uintptr_t)dlsym(RTLD_NEXT, "eglSwapBuffers"); LOGD("eglSwapBuffers address: 0x%X", addr); MSHookFunction((void *)addr, (void *)hook_eglSwapBuffers, (void **)&old_eglSwapBuffers); Shere Proper Credit Pls 👍

Repost from Developers Adda
Without Egl Lib Setup For Render Imgui 🥰 auto addr = (uintptr_t)dlsym(RTLD_NEXT, "eglSwapBuffers"); LOGD("eglSwapBuffers address: 0x%X", addr); DobbyHook((void *)addr, (void *)hook_eglSwapBuffers, (void **)&old_eglSwapBuffers); Leak By @PunisherAnsh 32 & 64 Both Bit Support With Dobby Setup Enjoy / Shere With Proper Credit 🥰

Repost from 《 RrQ MODS 》
// for load egl #include <EGL/egl.h> #include <GLES2/gl2.h> // tlshook files by @RrQ_Owner #include "tlshook/eglcore.h" #include "tlshook/common.h" #include "tlshook/tlshook.h" // this is example only but i think this gonna works !! @RrQ_Owner bool tls_hook_func(const char *eglSwapBuffers, void *_eglSwapBuffers, void **orig_eglSwapBuffers); Developer -- @RrQ_Owner

Trial Key; MikazuuMLBB Feedback and Problems Dm Me; @Mikazuu_07

Repost from VIP SRC Leakers
FARLIGHT84  FULL FIX  SOURCE Photo: Click 📝 Share Credit :  https://t.me/VIP_SRC_Leakers ⚙️

Repost from VIP SRC Leakers
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Dump MLBB V1.8.56.zip8.69 MB

Repost from Developers Adda
x32
Tools::HookFunction((void*)(UE4 + 0x7BB74C0), (void*)&_eglSwapBuffers, (void**)&orig_eglSwapBuffers);