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Codebreakerhack🙊

Codebreakerhack🙊

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Added DWORD Support Added Float Support Usage Example:- MemoryPatch::createWithFloat(UE4 + 0x0ffset, 0.0); MemoryPatch::createWithInt(UE4 + 0x0ffset, 123);

MemoryPatch::createWithFloat(UE4 + 0xb0ee080, C0 03 5F D6); // server connect data
By @mr_manny01

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int64 fastcall mr_manny ( int64 a1, int64 a2, __int64 a3) { auto ret = reinterpret_cast<uintptr_t>(__builtin_return_address(0)); LOGI("ret : %0",ret);  if (ret == 0xE0970){ sleep(10000); } } HOOK_LIB_NO_ORIG("libanogs.so", "0xE0970", mr_manny); by @mr_manby01 @HUNTEROGMOD This Mundo Crashfix Doesn't give any termination and doesn't trigger any type of ban but you still need some more things to fix your loader ban .

if (Config.HighRisk. showdamage) { const int desiredGameReplayType = 2; ((ASTExtraPlayerController * )( g_LocalPlayer->Controller))->GameReplayType = desiredGameReplayType; } https://t.me/HUNTEROGMOD/2467 By @mr_manny01

MemoryPatch::createWithHex("libUE4.so", 0xadd4170,"00 00 80 D2 C0 03 5F D6").Modify(); //munmap //10 mit MemoryPatch::createWithHex("libUE4.so", 0xadd39c0,"00 00 80 D2 C0 03 5F D6").Modify(); //strncmp //30mit MemoryPatch::createWithHex("libUE4.so", 0xadd56c0,"00 00 80 D2 C0 03 5F D6").Modify(); //mktime MemoryPatch::createWithHex("libUE4.so", 0xadd5020,"00 00 80 D2 C0 03 5F D6").Modify(); //strcasecmp MemoryPatch::createWithHex("libUE4.so", 0xadd4540,"00 00 80 D2 C0 03 5F D6").Modify(); //localtime MemoryPatch::createWithHex("libUE4.so", 0xadd3670,"00 00 80 D2 C0 03 5F D6").Modify(); //.memchr MemoryPatch::createWithHex("libUE4.so", 0xadd39a0,"00 00 80 D2 C0 03 5F D6").Modify(); //realloc 10yer MemoryPatch::createWithHex("libUE4.so", 0xadd3540,"00 00 80 D2 C0 03 5F D6").Modify(); // calloc 10yer @HUNTEROGMOD

hook_memcpy(char *dest, const char *src, size_t size) { if ((DWORD)src >= libanogsBase && (DWORD)src <= (DWORD)(libanogsBase + libanogsSize)) { Offset = (char *)(src - (char *)libanogsBase); NewBase = libanogsAlloc; src = &Offset[NewBase]; return memcpy(dest, src, size); } return memcpy(dest, src, size); } size_t hook_strlen(const char *s) { if (strstr(s, "eglswap")) { return 0; } return strlen(s); } HOOK_LIB_NO_ORIG("libUE4.so", "0xadd3150", hook_memcpy); HOOK_LIB_NO_ORIG("libUE4.so","0xb0eca40",hook_strlen);//EGLBLOCK
Ue4 hooks done 😂👍 no need to update egl By @mr_manny01

PATCH_LIB("libUE4.so ","0xadd4910", " 00 00 80 D2 C0 03 5F D6");//imp.eglTerminate PATCH_LIB("libUE4.so ","0xadd3ce0", " 00 00 80 D2 C0 03 5F D6");//imp.AnoSDKDelReportData PATCH_LIB("libUE4.so ","0xadd3cd0", " 00 00 80 D2 C0 03 5F D6");//imp.AnoSDKGetReportData PATCH_LIB("libUE4.so ","0xadd3c80", " 00 00 80 D2 C0 03 5F D6");//imp.AnoSDKGetReportData2 PATCH_LIB("libUE4.so ","0xadd3c70", " 00 00 80 D2 C0 03 5F D6");//imp.AnoSDKInit PATCH_LIB("libUE4.so ","0xadd3d00", " 00 00 80 D2 C0 03 5F D6");//imp.AnoSDKIoctl PATCH_LIB("libUE4.so ","0xadd3cb0", " 00 00 80 D2 C0 03 5F D6");//imp.AnoSDKOnPause PATCH_LIB("libUE4.so ","0xadd3cf0", " 00 00 80 D2 C0 03 5F D6");//imp.AnoSDKOnRecvData PATCH_LIB("libUE4.so ","0xadd3cc0", " 00 00 80 D2 C0 03 5F D6");//imp.AnoSDKOnRecvSignature PATCH_LIB("libUE4.so ","0xadd3ca0", " 00 00 80 D2 C0 03 5F D6");//imp.AnoSDKOnResume PATCH_LIB("libUE4.so ","0xadd3c90", " 00 00 80 D2 C0 03 5F D6");//imp.AnoSDKSetUserInfo
Work Bypass 64 bgmi By@mr_manny01

Bypass_Src.zip8.74 MB

KHEL LO BGMI AB 😂😂 #Bgmi_wale_pagal_ho_gaye_hai
KHEL LO BGMI AB 😂😂 #Bgmi_wale_pagal_ho_gaye_hai

auto VTable = (void **) ShootWeaponComponent->VTable; // CHANGE22222 add lambda function f_mprotect auto f_mprotect = [](uintptr_t addr, size_t len, int32_t prot) -> int32_t { static_assert(PAGE_SIZE == 4096); constexpr size_t page_size = static_cast<size_t>(PAGE_SIZE); void* start = reinterpret_cast<void*>(addr & -page_size); uintptr_t end = (addr + len + page_size - 1) & -page_size; return mprotect(start, end - reinterpret_cast<uintptr_t>(start), prot); }; if (VTable && (VTable[shoot_event_idx] != shoot_event)) { orig_shoot_event = decltype(orig_shoot_event)( VTable[shoot_event_idx]); // CHANGE22222 add call of f_mprotect f_mprotect((uintptr_t)(&VTable[shoot_event_idx]), sizeof(uintptr_t), PROT_READ | PROT_WRITE); VTable[shoot_event_idx] = (void *) shoot_event; } } } } } } Join @KNIGHTMODSSRCS

Bullet Track Fake Damage Fix With Full Source SilentAim_Offset; void (*orig_shoot_event)(USTExtraShootWeaponComponent *thiz, FVector start, FRotator rot, void *unk1, int unk2) = 0; bool qwcifqvs86y8fify = false; void shoot_event(USTExtraShootWeaponComponent *thiz, FVector start, FRotator rot, ASTExtraShootWeapon *weapon, int unk1) { if (Config.SilentAim.Enable) { ASTExtraPlayerCharacter *Target = GetTargetByPussy(); if (Target) { bool triggerOk = false; if (Config.AimBot.Trigger != EAimTrigger::None) { if (Config.AimBot.Trigger == EAimTrigger::Shooting) { triggerOk = g_LocalPlayer->bIsWeaponFiring; } else if (Config.AimBot.Trigger == EAimTrigger::Scoping) { triggerOk = g_LocalPlayer->bIsFPPOnVehicle; } else if (Config.AimBot.Trigger == EAimTrigger::Any) { triggerOk = g_LocalPlayer->bIsWeaponFiring || g_LocalPlayer->bIsGunADS; } } else triggerOk = true; if (triggerOk) { FVector targetAimPos = Target->GetBonePos("Head", {}); if (Config.AimBot.Target == EAimTarget::Chest) { targetAimPos.Z -= 25.0f; } UShootWeaponEntity *ShootWeaponEntityComponent = thiz->ShootWeaponEntityComponent; if (ShootWeaponEntityComponent) { ASTExtraVehicleBase *CurrentVehicle = Target->CurrentVehicle; if (CurrentVehicle) { FVector LinearVelocity = CurrentVehicle->ReplicatedMovement.LinearVelocity; float dist = g_LocalPlayer->GetDistanceTo(Target); auto timeToTravel = dist / ShootWeaponEntityComponent->BulletRange; targetAimPos = UKismetMathLibrary::Add_VectorVector(targetAimPos, UKismetMathLibrary::Multiply_VectorFloat(LinearVelocity, timeToTravel)); } else { FVector Velocity = Target->GetVelocity(); float dist = g_LocalPlayer->GetDistanceTo(Target); auto timeToTravel = dist / ShootWeaponEntityComponent->BulletRange; targetAimPos = UKismetMathLibrary::Add_VectorVector(targetAimPos, UKismetMathLibrary::Multiply_VectorFloat(Velocity, timeToTravel)); } FVector fDir = UKismetMathLibrary::Subtract_VectorVector(targetAimPos, start); FRotator sex = UKismetMathLibrary::Conv_VectorToRotator(fDir); rot = sex; if (Config.Recoil) { if (g_LocalPlayer->bIsGunADS) { if (g_LocalPlayer->bIsWeaponFiring) { float dist = g_LocalPlayer->GetDistanceTo(Target) / 100.f; targetAimPos.Z -= dist * Config.Recc; }}} } } } } return orig_shoot_event(thiz, start, rot, weapon, unk1); } if (Config.SilentAim.Enable) { auto WeaponManagerComponent = localPlayer->WeaponManagerComponent; if (WeaponManagerComponent) { auto propSlot = WeaponManagerComponent->GetCurrentUsingPropSlot(); if ((int) propSlot.GetValue() >= 1 && (int) propSlot.GetValue() <= 3) { auto CurrentWeaponReplicated = (ASTExtraShootWeapon *) WeaponManagerComponent->CurrentWeaponReplicated; if (CurrentWeaponReplicated) { auto ShootWeaponComponent = CurrentWeaponReplicated->ShootWeaponComponent; if (ShootWeaponComponent) { int shoot_event_idx = 168;

Bullet Track Fake Damage Fix With Full Source SilentAim_Offset; void (*orig_shoot_event)(USTExtraShootWeaponComponent *thiz, FVector start, FRotator rot, void *unk1, int unk2) = 0; bool qwcifqvs86y8fify = false; void shoot_event(USTExtraShootWeaponComponent *thiz, FVector start, FRotator rot, ASTExtraShootWeapon *weapon, int unk1) { if (Config.SilentAim.Enable) { ASTExtraPlayerCharacter *Target = GetTargetByPussy(); if (Target) { bool triggerOk = false; if (Config.AimBot.Trigger != EAimTrigger::None) { if (Config.AimBot.Trigger == EAimTrigger::Shooting) { triggerOk = g_LocalPlayer->bIsWeaponFiring; } else if (Config.AimBot.Trigger == EAimTrigger::Scoping) { triggerOk = g_LocalPlayer->bIsFPPOnVehicle; } else if (Config.AimBot.Trigger == EAimTrigger::Any) { triggerOk = g_LocalPlayer->bIsWeaponFiring || g_LocalPlayer->bIsGunADS; } } else triggerOk = true; if (triggerOk) { FVector targetAimPos = Target->GetBonePos("Head", {}); if (Config.AimBot.Target == EAimTarget::Chest) { targetAimPos.Z -= 25.0f; } UShootWeaponEntity *ShootWeaponEntityComponent = thiz->ShootWeaponEntityComponent; if (ShootWeaponEntityComponent) { ASTExtraVehicleBase *CurrentVehicle = Target->CurrentVehicle; if (CurrentVehicle) { FVector LinearVelocity = CurrentVehicle->ReplicatedMovement.LinearVelocity; float dist = g_LocalPlayer->GetDistanceTo(Target); auto timeToTravel = dist / ShootWeaponEntityComponent->BulletRange; targetAimPos = UKismetMathLibrary::Add_VectorVector(targetAimPos, UKismetMathLibrary::Multiply_VectorFloat(LinearVelocity, timeToTravel)); } else { FVector Velocity = Target->GetVelocity(); float dist = g_LocalPlayer->GetDistanceTo(Target); auto timeToTravel = dist / ShootWeaponEntityComponent->BulletRange; targetAimPos = UKismetMathLibrary::Add_VectorVector(targetAimPos, UKismetMathLibrary::Multiply_VectorFloat(Velocity, timeToTravel)); } FVector fDir = UKismetMathLibrary::Subtract_VectorVector(targetAimPos, start); FRotator sex = UKismetMathLibrary::Conv_VectorToRotator(fDir); rot = sex; if (Config.Recoil) { if (g_LocalPlayer->bIsGunADS) { if (g_LocalPlayer->bIsWeaponFiring) { float dist = g_LocalPlayer->GetDistanceTo(Target) / 100.f; targetAimPos.Z -= dist * Config.Recc; }}} } } } } return orig_shoot_event(thiz, start, rot, weapon, unk1); } if (Config.SilentAim.Enable) { auto WeaponManagerComponent = localPlayer->WeaponManagerComponent; if (WeaponManagerComponent) { auto propSlot = WeaponManagerComponent->GetCurrentUsingPropSlot(); if ((int) propSlot.GetValue() >= 1 && (int) propSlot.GetValue() <= 3) { auto CurrentWeaponReplicated = (ASTExtraShootWeapon *) WeaponManagerComponent->CurrentWeaponReplicated; if (CurrentWeaponReplicated) { auto ShootWeaponComponent = CurrentWeaponReplicated->ShootWeaponComponent; if (ShootWeaponComponent) { int shoot_event_idx = 168;

Crackers And Dumpers Gamd Fatt Jayegi Butt Na Crack Hoga Na Dump...

sdk Bypas.apk

Need mod 👍
Need mod 👍

https://t.me/Tonvex_bot?start=5509692667 TonVex - Ваш Путь к Финансовой Независимости.

Need new mod
Anonymous voting

New mod coming 👍