КультасLIVE
Предложка - @KultasPredloBot Личка (для женщин и фембоев) - @Kulthas Теперь ТОЧНО официальный канал Культаса. Идентификатор блогера - https://knd.gov.ru/license?id=673b690d6afad41667c99faf®istryType=bloggersPermission
Show more📈 Analytical overview of Telegram channel КультасLIVE
Channel КультасLIVE (@kultas_live) in the Russian language segment is an active participant. Currently, the community unites 31 615 subscribers, ranking 2 733 in the Games category and 20 303 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 31 615 subscribers.
According to the latest data from 08 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -111 over the last 30 days and by -23 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 55.11%. Within the first 24 hours after publication, content typically collects 29.81% reactions from the total number of subscribers.
- Post reach: On average, each post receives 17 424 views. Within the first day, a publication typically gains 9 424 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 396.
- Thematic interests: Content is focused on key topics such as лот, франшиза, вена, нетфликс, нетфликса.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Предложка - @KultasPredloBot
Личка (для женщин и фембоев) - @Kulthas
Теперь ТОЧНО официальный канал Культаса.
Идентификатор блогера - https://knd.gov.ru/license?id=673b690d6afad41667c99faf®istryType=bloggersPermission”
Thanks to the high frequency of updates (latest data received on 09 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
