โ๏ธ๐๐๐ง๐๐ฅ๐ฉ|๐๐ค๐๐ก๐ค๐ญ๐
ัะตะบะป: @priceichigo owner: @WorldScripts_support ๐ท๐บ/๐บ๐ธ: ะะพะธ ะบะฐะฝะฐะปั / My channels: 1#. @IchigoScript 2#. @IchigoScripts 3#. @IchigoScripttw 4#. @IchigoHubs ๐ท๐บ/๐บ๐ธ: ะะพะธ ัะฐัั / My Chats: 1#. @Ichigochats
Show more๐ Analytical overview of Telegram channel โ๏ธ๐๐๐ง๐๐ฅ๐ฉ|๐๐ค๐๐ก๐ค๐ญ๐
Channel โ๏ธ๐๐๐ง๐๐ฅ๐ฉ|๐๐ค๐๐ก๐ค๐ญ๐ (@ichigoscript) in the Russian language segment is an active participant. Currently, the community unites 75 774 subscribers, ranking 995 in the Games category and 7 774 in the Russia region.
๐ Audience metrics and dynamics
Since its creation on ะฝะตะฒัะดะพะผะพ, the project has demonstrated rapid growth, gathering an audience of 75 774 subscribers.
According to the latest data from 18 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 2 933 over the last 30 days and by 439 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 5.36%. Within the first 24 hours after publication, content typically collects 2.04% reactions from the total number of subscribers.
- Post reach: On average, each post receives 4 043 views. Within the first day, a publication typically gains 1 540 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 1.
- Thematic interests: Content is focused on key topics such as ัะบัะธะฟั, script, ะพะฑั ะพะด, ะฑััะนะฝัะพัะฐ, brainrot.
๐ Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
โัะตะบะป: @priceichigo
owner: @WorldScripts_support
๐ท๐บ/๐บ๐ธ: ะะพะธ ะบะฐะฝะฐะปั / My channels:
1#. @IchigoScript
2#. @IchigoScripts
3#. @IchigoScripttw
4#. @IchigoHubs
๐ท๐บ/๐บ๐ธ: ะะพะธ ัะฐัั / My Chats:
1#. @Ichigochatsโ
Thanks to the high frequency of updates (latest data received on 19 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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