π π π π π π π β‘ πππ
ΨͺΨ§Ψ³ΫΨ§Ω ΩΩ Ψ±Ψ§Ω Ψ¨Ψ§ Ω Ψ±Ψ―Ω π β‘Ω Ψ±Ψ¬ΨΉ Ϊ©Ψ§ΩΩΫΪ― ΩΨ§Ϋ ΩΨ΅Ωβ‘οΈ Ω Ψ¬Ω ΩΨΉΩ ΨͺΨ§Ψ³ΫΨ§Ω ππ» CHANNEL @Tasiyanc Gap Tasiyan @TasiyanGap Proxy channel @TasiyanProxy Music & Text @Tasiyaninfo Connect help @TasiyanVpn β€οΈβπ₯ ADS : @StarTasiyan
Show moreπ Analytical overview of Telegram channel π π π π π π π β‘ πππ
Channel π π π π π π π β‘ πππ (@tasiyanc) in the Farsi language segment is an active participant. Currently, the community unites 48 711 subscribers, ranking 1 647 in the Games category and 6 955 in the Iran region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 48 711 subscribers.
According to the latest data from 14 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 2 435 over the last 30 days and by -113 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 14.49%. Within the first 24 hours after publication, content typically collects 14.11% reactions from the total number of subscribers.
- Post reach: On average, each post receives 7 068 views. Within the first day, a publication typically gains 6 882 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 80.
- Thematic interests: Content is focused on key topics such as ΨͺΨ§Ψ³ΫΨ§Ω, Ϊ©Ψ§ΩΩΫΪ―, socks://og, tarkibi, vasl.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βΨͺΨ§Ψ³ΫΨ§Ω ΩΩ
Ψ±Ψ§Ω Ψ¨Ψ§ Ω
Ψ±Ψ―Ω
π
β‘Ω
Ψ±Ψ¬ΨΉ Ϊ©Ψ§ΩΩΫΪ― ΩΨ§Ϋ ΩΨ΅Ωβ‘οΈ
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ΩΨΉΩ ΨͺΨ§Ψ³ΫΨ§Ω ππ»
CHANNEL @Tasiyanc
Gap Tasiyan @TasiyanGap
Proxy channel @TasiyanProxy
Music & Text @Tasiyaninfo
Connect help @TasiyanVpn
β€οΈβπ₯ ADS : @StarTasiyanβ
Thanks to the high frequency of updates (latest data received on 15 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
