PUBG: BATTLEGROUNDS СНГ
Официальный канал PUBG: BATTLEGROUNDS в СНГ. Купить G-Coins в официальном магазине: https://gs.kraftonde.com/c/vv991n Обзоры обновлений: https://gs.kraftonde.com/c/e10u7w PUBG ВКонтакте: https://gs.kraftonde.com/c/s39lh4
Show more📈 Analytical overview of Telegram channel PUBG: BATTLEGROUNDS СНГ
Channel PUBG: BATTLEGROUNDS СНГ (@pubg_battlegrounds_cis) in the Russian language segment is an active participant. Currently, the community unites 47 153 subscribers, ranking 1 738 in the Games category and 13 195 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 47 153 subscribers.
According to the latest data from 08 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -521 over the last 30 days and by 74 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 18.09%. Within the first 24 hours after publication, content typically collects 5.39% reactions from the total number of subscribers.
- Post reach: On average, each post receives 8 530 views. Within the first day, a publication typically gains 2 541 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 10.
- Thematic interests: Content is focused on key topics such as pubg, battlegrounds, battleroyale, pgs, odesskin.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Официальный канал PUBG: BATTLEGROUNDS в СНГ.
Купить G-Coins в официальном магазине: https://gs.kraftonde.com/c/vv991n
Обзоры обновлений: https://gs.kraftonde.com/c/e10u7w
PUBG ВКонтакте: https://gs.kraftonde.com/c/s39lh4”
Thanks to the high frequency of updates (latest data received on 09 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
