PES 2017 PATCH 2026
Β«PES 2017 PATCH 2026 β Ultimate modding hub for Pro Evolution Soccer 2017. We release weekly updates: transfers, kits, faces, stadiums and gameplay tweaks. Join 35,000+ players who keep the legend alive! Our chat: https://t.me/pes_hlp
Show moreπ Analytical overview of Telegram channel PES 2017 PATCH 2026
Channel PES 2017 PATCH 2026 (@pes17_patch) in the English language segment is an active participant. Currently, the community unites 35 268 subscribers, ranking 2 398 in the Games category and 11 109 in the India region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 35 268 subscribers.
According to the latest data from 18 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 370 over the last 30 days and by 6 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 11.51%. Within the first 24 hours after publication, content typically collects 5.55% reactions from the total number of subscribers.
- Post reach: On average, each post receives 4 057 views. Within the first day, a publication typically gains 1 955 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 22.
- Thematic interests: Content is focused on key topics such as facemaker, pes2017, preview, 2017\download, cpk.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βΒ«PES 2017 PATCH 2026 β Ultimate modding hub for Pro Evolution Soccer 2017. We release weekly updates: transfers, kits, faces, stadiums and gameplay tweaks. Join 35,000+ players who keep the legend alive!
Our chat: https://t.me/pes_hlpβ
Thanks to the high frequency of updates (latest data received on 19 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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