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فوریو بابا | 4UBABA

فوریو بابا | 4UBABA

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سلام به همه من 4U BABA هستم ,اولین پابجی مبایل پارتنر فارسی زبان و افغانستان سازنده محتوا برای PUBG MOBILE! من را دنبال کنید در https://linktr.ee/4ubabayt چنل جوایز https://t.me/Winner4ubaba چنل گپ https://t.me/a_4UBABA_chat

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📈 Analytical overview of Telegram channel فوریو بابا | 4UBABA

Channel فوریو بابا | 4UBABA (@a4u_baba) in the Farsi language segment is an active participant. Currently, the community unites 35 136 subscribers, ranking 2 407 in the Games category and 9 757 in the Iran region.

📊 Audience metrics and dynamics

Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 35 136 subscribers.

According to the latest data from 14 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 2 414 over the last 30 days and by -43 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 11.91%. Within the first 24 hours after publication, content typically collects 9.25% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 4 187 views. Within the first day, a publication typically gains 3 253 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 65.
  • Thematic interests: Content is focused on key topics such as کلن, 5564382928, ایدی, روم, کس.

📝 Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
سلام به همه من 4U BABA هستم ,اولین پابجی مبایل پارتنر فارسی زبان و افغانستان سازنده محتوا برای PUBG MOBILE! من را دنبال کنید در https://linktr.ee/4ubabayt چنل جوایز https://t.me/Winner4ubaba چنل گپ https://t.me/a_4UBABA_chat

Thanks to the high frequency of updates (latest data received on 15 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

35 136
Subscribers
-4324 hours
+2 8027 days
+2 41430 days
Attracting Subscribers
No data
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