𝗝𝗔𝗗𝗨𝗚𝗔𝗥 𝗫 𝗧𝗣𝗞𝗜𝗡𝗚 𝗩𝗜𝗣 𝗙𝗘𝗘𝗗𝗕𝗔𝗖𝗞𝗦⚡🇮🇳
👑𝙾𝚆𝙽𝙴𝚁👉 @TPKINGOWNER 😍FEEDBACKS & PROOF CHANNEL😘 🤑BUY PAID HACK👉 @TPKINGOWNER 🔥MAIN CHANNELS - JADUGAR X TP KING ┗❏🌟Bᴇsᴛ Vɪᴘ Mᴏᴅ Fʀᴇᴇ ┗❏🌟Bᴇsᴛ Vɪᴘ Fʀᴇᴇ Pᴀɪᴅ Mᴏᴅ ┗❏🌟Fᴜʟʟ Vɪᴘ Aɴᴛɪʙᴀɴ Hᴀᴄᴋs ┗❏🌟Hᴀᴄᴋ Fᴏʀ Rᴏᴏᴛ & Nᴏɴ Rᴏᴏᴛ Dᴇᴠɪᴄᴇs #RoadTo20k🥺
Show more📈 Analytical overview of Telegram channel 𝗝𝗔𝗗𝗨𝗚𝗔𝗥 𝗫 𝗧𝗣𝗞𝗜𝗡𝗚 𝗩𝗜𝗣 𝗙𝗘𝗘𝗗𝗕𝗔𝗖𝗞𝗦⚡🇮🇳
Channel 𝗝𝗔𝗗𝗨𝗚𝗔𝗥 𝗫 𝗧𝗣𝗞𝗜𝗡𝗚 𝗩𝗜𝗣 𝗙𝗘𝗘𝗗𝗕𝗔𝗖𝗞𝗦⚡🇮🇳 (@jadugarfeedback) is an active participant. Currently, the community unites 11 784 subscribers, ranking 7 484 in the Games category and 33 451 in the India region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 11 784 subscribers.
According to the latest data from 27 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -402 over the last 30 days and by -8 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 6.56%. Within the first 24 hours after publication, content typically collects 1.46% reactions from the total number of subscribers.
- Post reach: On average, each post receives 774 views. Within the first day, a publication typically gains 172 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 1.
- Thematic interests: Content is focused on key topics such as bhai, jadugar, aaj, aimbot, bahut.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“👑𝙾𝚆𝙽𝙴𝚁👉 @TPKINGOWNER
😍FEEDBACKS & PROOF CHANNEL😘
🤑BUY PAID HACK👉 @TPKINGOWNER
🔥MAIN CHANNELS - JADUGAR X TP KING
┗❏🌟Bᴇsᴛ Vɪᴘ Mᴏᴅ Fʀᴇᴇ
┗❏🌟Bᴇsᴛ Vɪᴘ Fʀᴇᴇ Pᴀɪᴅ Mᴏᴅ
┗❏🌟Fᴜʟʟ Vɪᴘ Aɴᴛɪʙᴀɴ Hᴀᴄᴋs
┗❏🌟Hᴀᴄᴋ Fᴏʀ Rᴏᴏᴛ & Nᴏɴ Rᴏᴏᴛ Dᴇᴠɪᴄᴇs
#RoadTo...”
Thanks to the high frequency of updates (latest data received on 28 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
