暮辞项目官方频道
暮辞改文件中文主社区 此频道主频道 广告位/频道主 联系 @c585i 此频道是唯一频道,其他频道均为冒充 我们仅与寒渊频道作出长期联动,其余作者发布相关类似文件均为二改 无论任何人下载本人/本人频道/本人群聊内所发的全部文件皆请在24小时内必须删除!谢谢您的配合,如不删除则请你自行承担全部责任,如你下载了文件则默认同意该规则。 ☆全版本公告声明☆ 本系列作品仅供学习研究,使用者的任何行为与应用作者无关,请在24小时内删除本应用[下载代表同意本协议] 若有侵权违法行为,请联系我方删除内容
Show more📈 Analytical overview of Telegram channel 暮辞项目官方频道
Channel 暮辞项目官方频道 (@mcgwj) in the Chinese language segment is an active participant. Currently, the community unites 14 452 subscribers, ranking 6 178 in the Games category and 14 672 in the China region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 14 452 subscribers.
According to the latest data from 18 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 1 943 over the last 30 days and by 28 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 1.69%. Within the first 24 hours after publication, content typically collects 4.82% reactions from the total number of subscribers.
- Post reach: On average, each post receives 244 views. Within the first day, a publication typically gains 696 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 2.
- Thematic interests: Content is focused on key topics such as root机, 退游号, 小学生, 大家庭, 号账号.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“暮辞改文件中文主社区 此频道主频道
广告位/频道主 联系 @c585i
此频道是唯一频道,其他频道均为冒充
我们仅与寒渊频道作出长期联动,其余作者发布相关类似文件均为二改
无论任何人下载本人/本人频道/本人群聊内所发的全部文件皆请在24小时内必须删除!谢谢您的配合,如不删除则请你自行承担全部责任,如你下载了文件则默认同意该规则。
☆全版本公告声明☆
本系列作品仅供学习研究,使用者的任何行为与应用作者无关,请在24小时内删除本应用[下载代表同意本协议]
若有侵权违法行为,请联系我方删除内容”
Thanks to the high frequency of updates (latest data received on 19 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
