STEPN & STEPN GO Official RU NEWS
Чат про STEPN и STEPN GO https://t.me/stepnru Информационный канал: https://t.me/STEPNruNEWS Website: https://www.stepn.com/ Twitter: https://twitter.com/Stepnofficial All links: https://linktr.ee/stepnofficial
Show more📈 Analytical overview of Telegram channel STEPN & STEPN GO Official RU NEWS
Channel STEPN & STEPN GO Official RU NEWS (@stepnrunews) in the Russian language segment is an active participant. Currently, the community unites 14 981 subscribers, ranking 6 000 in the Games category and 43 709 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 14 981 subscribers.
According to the latest data from 07 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -159 over the last 30 days and by -6 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 13.03%. Within the first 24 hours after publication, content typically collects 6.10% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 953 views. Within the first day, a publication typically gains 914 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 21.
- Thematic interests: Content is focused on key topics such as stepn, genesis, раунд, ggusd, кроссовок.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Чат про STEPN и STEPN GO https://t.me/stepnru
Информационный канал: https://t.me/STEPNruNEWS
Website: https://www.stepn.com/
Twitter: https://twitter.com/Stepnofficial
All links: https://linktr.ee/stepnofficial”
Thanks to the high frequency of updates (latest data received on 08 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
