Robzi
Реклама/вопросы - robzigame@gmail.com Друзья не теряемся🤗 Подписывайтесь будем всегда на связи 👍 Мои видео - https://www.youtube.com/@Robzi Мой ВК - https://vk.com/robzi Канал по Роблоксу - t.me/RobloxRobziTG Донат в игры - t.me/RobziShop
Show more📈 Analytical overview of Telegram channel Robzi
Channel Robzi (@robzitg) in the Russian language segment is an active participant. Currently, the community unites 182 135 subscribers, ranking 335 in the Games category and 2 505 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 182 135 subscribers.
According to the latest data from 23 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -6 397 over the last 30 days and by -277 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 15.55%. Within the first 24 hours after publication, content typically collects 10.00% reactions from the total number of subscribers.
- Post reach: On average, each post receives 28 357 views. Within the first day, a publication typically gains 18 240 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 414.
- Thematic interests: Content is focused on key topics such as глоуберта, модификатор, скин, brawl, ящик.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Реклама/вопросы - robzigame@gmail.com
Друзья не теряемся🤗 Подписывайтесь будем всегда на связи 👍
Мои видео - https://www.youtube.com/@Robzi
Мой ВК - https://vk.com/robzi
Канал по Роблоксу - t.me/RobloxRobziTG
Донат в игры - t.me/RobziShop”
Thanks to the high frequency of updates (latest data received on 24 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
