C1yMba
Заявление в РКН № 566427001 Гений танков, марафонец, взятчик кучи трёх отметок и 100% отметок, амбассадор бабочки и вежливости! Youtube - https://www.youtube.com/@C1ymba Trovo - trovo.live/C1yMba Vk Видео Live - vkplay.live/c1ymba _________________
Show more📈 Analytical overview of Telegram channel C1yMba
Channel C1yMba (@ciymba) in the Russian language segment is an active participant. Currently, the community unites 58 519 subscribers, ranking 1 316 in the Games category and 10 308 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 58 519 subscribers.
According to the latest data from 06 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 134 over the last 30 days and by -24 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 29.42%. Within the first 24 hours after publication, content typically collects 19.65% reactions from the total number of subscribers.
- Post reach: On average, each post receives 17 220 views. Within the first day, a publication typically gains 11 501 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 364.
- Thematic interests: Content is focused on key topics such as танк, отметка, trovo, твиче, аукцион.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Заявление в РКН № 566427001
Гений танков, марафонец, взятчик кучи трёх отметок и 100% отметок, амбассадор бабочки и вежливости!
Youtube - https://www.youtube.com/@C1ymba
Trovo - trovo.live/C1yMba
Vk Видео Live - vkplay.live/c1ymba
______________...”
Thanks to the high frequency of updates (latest data received on 07 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
