FeelBro
Boosty: https://boosty.to/feelbro Чат: https://t.me/FeelBrochat Забустить тг: https://t.me/boost/FeelBro Предложка: @FeelBro_bot Для разрабов игр/ТГ Реклама: @feelbro_agent_bot (пишите сразу суть) Интеграции на YT: @Pixel_Agen | @xwhitewx
Show more📈 Analytical overview of Telegram channel FeelBro
Channel FeelBro (@feeelbro) in the Russian language segment is an active participant. Currently, the community unites 48 963 subscribers, ranking 1 657 in the Games category and 12 692 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 48 963 subscribers.
According to the latest data from 01 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -424 over the last 30 days and by -37 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 28.79%. Within the first 24 hours after publication, content typically collects 14.54% reactions from the total number of subscribers.
- Post reach: On average, each post receives 14 111 views. Within the first day, a publication typically gains 7 128 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 216.
- Thematic interests: Content is focused on key topics such as бусти, видос, попищики, эксклюзив, slay.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Boosty: https://boosty.to/feelbro
Чат: https://t.me/FeelBrochat
Забустить тг: https://t.me/boost/FeelBro
Предложка: @FeelBro_bot
Для разрабов игр/ТГ Реклама: @feelbro_agent_bot (пишите сразу суть)
Интеграции на YT: @Pixel_Agen | @xwhitewx”
Thanks to the high frequency of updates (latest data received on 02 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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