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کالاف دیوتی موبایل

کالاف دیوتی موبایل

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کانال خبری کالاف دیوتی موبایل بروز ترین اخبار کالاف دیوتی موبایل کاستوم های های جایزه دار کالاف دیوتی موبایل . . . ‌. . . . ‌لینک گروه ما : https://t.me/NCODM_GP #کالاف #کالاف_دیوتی_موبایل #کالاف_موبایل #call #call_of_duty #call_of_duty_mobile

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📈 Analytical overview of Telegram channel کالاف دیوتی موبایل

Channel کالاف دیوتی موبایل (@ncodm) in the Farsi language segment is an active participant. Currently, the community unites 84 606 subscribers, ranking 875 in the Games category and 3 809 in the Iran region.

📊 Audience metrics and dynamics

Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 84 606 subscribers.

According to the latest data from 21 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -813 over the last 30 days and by -78 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 12.58%. Within the first 24 hours after publication, content typically collects 8.29% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 10 648 views. Within the first day, a publication typically gains 7 016 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 205.
  • Thematic interests: Content is focused on key topics such as کالاف, دیوتی, #haj, #alr, #ash.

📝 Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
کانال خبری کالاف دیوتی موبایل بروز ترین اخبار کالاف دیوتی موبایل کاستوم های های جایزه دار کالاف دیوتی موبایل . . . ‌. . . . ‌لینک گروه ما : https://t.me/NCODM_GP #کالاف #کالاف_دیوتی_موبایل #کالاف_موبایل #call #call_of_duty #call_of_duty_mobile

Thanks to the high frequency of updates (latest data received on 22 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

84 606
Subscribers
-7824 hours
-3637 days
-81330 days
Posts Archive