🌐BoostPlanet - Буст статистики в SO2!
BoostPlanet — проект по Standoff 2. Здесь: — Новости и разборы игры. — Полезная информация. — Бустинг KD через ботов. Покупка — @BoostPlanetBot Отзывы — @BoostPlanetReviews Поддержка — @BoostPlanetSupport Чат — @ChatBoostPlanet Мы только - в Telegram!
Show more📈 Analytical overview of Telegram channel 🌐BoostPlanet - Буст статистики в SO2!
Channel 🌐BoostPlanet - Буст статистики в SO2! (@boostplanetso2) in the Russian language segment is an active participant. Currently, the community unites 11 325 subscribers, ranking 8 042 in the Games category and 57 957 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 11 325 subscribers.
According to the latest data from 13 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -324 over the last 30 days and by -10 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 23.11%. Within the first 24 hours after publication, content typically collects 5.84% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 662 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as буста, буст, boostplanet, projectplanet, тут(клик.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“BoostPlanet — проект по Standoff 2.
Здесь:
— Новости и разборы игры.
— Полезная информация.
— Бустинг KD через ботов.
Покупка — @BoostPlanetBot
Отзывы — @BoostPlanetReviews
Поддержка — @BoostPlanetSupport
Чат — @ChatBoostPlanet
Мы только - в Teleg...”
Thanks to the high frequency of updates (latest data received on 14 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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