🕷سبايدر | SPIDER
لو انت جي من التيك توك و مفتحش معاك علي طول دوس علي التلات نقط فوق علي الشمال واختار المتصفح وهيفتح معاك اعمل انضمام يا قلبي معاك اقدم واكبر متجر مصري يرحب بكم🔥 انت ف امان مع يوسف سبايدر 🖤🕷️ يوزر التواصل @SPAIDER1PUBG #مع_سبايدر_انت_في_امان
Show more📈 Analytical overview of Telegram channel 🕷سبايدر | SPIDER
Channel 🕷سبايدر | SPIDER (@yosef_spider) in the Arabic language segment is an active participant. Currently, the community unites 14 113 subscribers, ranking 6 419 in the Games category and 8 289 in the Iraq region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 14 113 subscribers.
According to the latest data from 25 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -71 over the last 30 days and by -3 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 2.97%. Within the first 24 hours after publication, content typically collects 1.08% reactions from the total number of subscribers.
- Post reach: On average, each post receives 419 views. Within the first day, a publication typically gains 152 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 1.
- Thematic interests: Content is focused on key topics such as سِعر, مُختَبَر, شَنط, سَيَّارَة, بَرِيد.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“لو انت جي من التيك توك و مفتحش معاك علي طول دوس علي التلات نقط فوق علي الشمال واختار المتصفح وهيفتح معاك
اعمل انضمام يا قلبي معاك اقدم واكبر متجر مصري
يرحب بكم🔥
انت ف امان مع يوسف سبايدر 🖤🕷️
يوزر التواصل @SPAIDER1PUBG
#مع_سبايدر_انت_في_ام...”
Thanks to the high frequency of updates (latest data received on 26 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
