Legit Xit
🔔 Ative as notificações para ficar por dentro de todas as novidades da Legit! 🚨 Aqui iremos avisar sobre: - Salinhas PREMIADAS 💎 - Promoções exclusivas 😱 - Atualizações 🤤 - Sorteios 😏 - E muito mais! 🔗 www.legitxit.com.br ✅ instagram.com/legitx.ff/
Show more📈 Analytical overview of Telegram channel Legit Xit
Channel Legit Xit (@legitxit) in the Portuguese language segment is an active participant. Currently, the community unites 20 663 subscribers, ranking 4 357 in the Games category and 2 358 in the Brazil region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 20 663 subscribers.
According to the latest data from 22 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -70 over the last 30 days and by 19 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 9.69%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as sensi, inteligência, headtracking, famoso, aplicativo.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“🔔 Ative as notificações para ficar por dentro de todas as novidades da Legit!
🚨 Aqui iremos avisar sobre:
- Salinhas PREMIADAS 💎
- Promoções exclusivas 😱
- Atualizações 🤤
- Sorteios 😏
- E muito mais!
🔗 www.legitxit.com.br
✅ instagram.com/leg...”
Thanks to the high frequency of updates (latest data received on 23 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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