FIXEYE / ФИКСАЙ
Фиксай и его Фиксики тут! ПРЕДЛОЖКА - https://t.me/fixeye_predlojka_bot https://discord.gg/fixeye Vk Video - https://vkvideo.ru/@fixeyerobloxoff РКН - https://gosuslugi.ru/snet/67ab0f4d3687544fb5256ee3
Show more📈 Analytical overview of Telegram channel FIXEYE / ФИКСАЙ
Channel FIXEYE / ФИКСАЙ (@fixeeye) in the Russian language segment is an active participant. Currently, the community unites 305 536 subscribers, ranking 163 in the Games category and 1 190 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 305 536 subscribers.
According to the latest data from 01 November, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -9 129 over the last 30 days and by -490 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 18.23%. Within the first 24 hours after publication, content typically collects 5.09% reactions from the total number of subscribers.
- Post reach: On average, each post receives 55 717 views. Within the first day, a publication typically gains 15 565 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 1 749.
- Thematic interests: Content is focused on key topics such as твич, brainrot, автограф, брейнротов, китсуне.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Фиксай и его Фиксики тут!
ПРЕДЛОЖКА - https://t.me/fixeye_predlojka_bot
https://discord.gg/fixeye
Vk Video - https://vkvideo.ru/@fixeyerobloxoff
РКН - https://gosuslugi.ru/snet/67ab0f4d3687544fb5256ee3”
Thanks to the high frequency of updates (latest data received on 02 November, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
