БЛОПТОП
Вы находитесь в творческом фандоме Блоптопа Мы производители мягких игрушек и генераторы абсурдного контента. Все игрушки сделаны в России по собственному дизайну. Ищи мультсериал про наши игрушки на ютуб канале Блоптоп Сотрудничество — alex@bloptop.com
Show more📈 Analytical overview of Telegram channel БЛОПТОП
Channel БЛОПТОП (@bloptop) in the Russian language segment is an active participant. Currently, the community unites 32 619 subscribers, ranking 2 642 in the Games category and 19 556 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 32 619 subscribers.
According to the latest data from 22 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -758 over the last 30 days and by -24 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 5.25%. Within the first 24 hours after publication, content typically collects 2.38% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 714 views. Within the first day, a publication typically gains 777 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 51.
- Thematic interests: Content is focused on key topics such as блоптоп, концепт, комикс, плейса, шлёпа.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Вы находитесь в творческом фандоме Блоптопа
Мы производители мягких игрушек и генераторы абсурдного контента. Все игрушки сделаны в России по собственному дизайну. Ищи мультсериал про наши игрушки на ютуб канале Блоптоп
Сотрудничество — alex@blopto...”
Thanks to the high frequency of updates (latest data received on 23 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
