متجر بيع حسابات ببجي
✹ القناتي الرسمية عالتلڪرام للبيع حسابات PUBG 📮♥️ ثقه100% • لـ قناتي دليل الثقه @RIEI8O • للتواصل معي @RIEI8 تواصل المحظورين: @xxvowrmbot ✹ القنـاه الاولئ علئ التليڪرام والباقي تقليد طريقه الدفع ( اسيا ) ذهب يلا لودو ( ايتونز أمريكي
Show more📈 Analytical overview of Telegram channel متجر بيع حسابات ببجي
Channel متجر بيع حسابات ببجي (@yi_ph) in the Arabic language segment is an active participant. Currently, the community unites 223 922 subscribers, ranking 249 in the Games category and 305 in the Iraq region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 223 922 subscribers.
According to the latest data from 09 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 7 029 over the last 30 days and by 12 569 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 3.74%. Within the first 24 hours after publication, content typically collects 0.63% reactions from the total number of subscribers.
- Post reach: On average, each post receives 8 434 views. Within the first day, a publication typically gains 1 415 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as تَوَاصُل, شِدَّة, شَحن, شِدَات, سِعر.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“✹ القناتي الرسمية عالتلڪرام للبيع حسابات PUBG 📮♥️
ثقه100%
• لـ قناتي دليل الثقه @RIEI8O
• للتواصل معي @RIEI8
تواصل المحظورين: @xxvowrmbot
✹ القنـاه الاولئ علئ التليڪرام والباقي تقليد
طريقه الدفع ( اسيا ) ذهب يلا لودو ( ايتونز أمريكي”
Thanks to the high frequency of updates (latest data received on 10 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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